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swamp monster for Dungeons and Dragons DND — zdjęcie 1
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swamp monster for Dungeons and Dragons DND

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swamp monster for Dungeons and Dragons DND, for resin, files with and without supports

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Polubienia
51
Pobrania
330
Wydruki
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Wyświetlenia
635
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Informacje o modelu

Źródło
Printables
Licencja
Standard Digital File License

Troll

Size: Large
Type: Giant
Alignment: Chaotic Evil
Armor Class: 15 (natural armor)
Hit Points: 84 (8d10 + 40)
Speed: 30 ft.
STR: 19 (+4)
DEX: 11 (+0)
CON: 20 (+5)
INT: 7 (-2)
WIS: 9 (-1)
CHA: 7 (-2)
Senses: Darkvision 60 ft., Passive Perception 9
Skills: Perception +1
Damage Vulnerabilities: Fire, Acid
Traits:
Regeneration: The troll regains 10 hit points at the start of each of its turns. If the troll takes fire or acid damage, this feature doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and isn't regenerating. Challenge: 5 (1800 XP)
Actions:
Multiattack: The troll makes three attacks: one with its bite and two with its claws.
Bite: Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw: Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

How to use it in your game:

Swamp encounter: This is its natural habitat. You could place it lurking in murky waters, hiding among vegetation, or guarding a bridge or important passage.
Guardian of a treasure or site: A troll might be in the service of a more powerful creature or have simply claimed a place as its lair, fiercely protecting it. Persistent Threat: Due to their regeneration, trolls can be tenacious enemies. Players will need to find a way to deal fire or acid damage to stop their healing and permanently defeat them.
Group Encounter: Two or three trolls together can be a significant challenge for a group of mid-level adventurers!

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