Orc set for dungeons and dragons DND
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Orc set for dungeons and dragons DND
- Ocena
- 4,333 / 5
- Polubienia
- 181
- Pobrania
- 1126
- Wydruki
- 1
- Wyświetlenia
- 3262
- Oceny
- 3
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Informacje o modelu
- Źródło
- Printables
- Kategoria
- Characters & Monsters
- Licencja
- Standard Digital File License
Orc Warriors (x5)
Size: Medium
Type: Humanoid (Orc)
Armor Class: 13 (leather armor, shield)
Hit Points: 15 (2d8 + 6)
Speed: 30 feet
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 7 (-2) 11 (+0) 7 (-2)
Darkvision: 60 feet
Languages: Common, Orcish
Challenge: 1/2 (100 XP)
Traits:
Aggression: As a bonus action on its turn, an orc can move up to its speed toward an enemy it can see.
Actions:
Great Axe: Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach 1.5 meters or 9/36 meters, one target. Hit: 6 (1d6 + 3) piercing damage.
Orc Leader (with two axes)
We can assume that the orc with two axes is a bit more experienced or a leader of the group. Here are slightly modified values:
Size: Medium
Type: Humanoid (Orc)
Armor Class: 13 (leather armor, shield)
Hit Points: 30 (4d8 + 12)
Speed: 30 feet
STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 17 (+3) 7 (-2) 11 (+0) 8 (-1)
Darkvision: 60 feet
Languages: Common, Orcish
Challenge: 1 (200 XP)
Traits:
Aggression: As a bonus action on its turn, an orc can move up to its speed toward an enemy it can see.
Savage Attack: When the orc reduces an enemy to 0 hit points with a melee attack on its turn, the orc can make one additional attack with a melee weapon as a bonus action.
Actions:
War Axe (x2): Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 7 (1d8 + 3) slashing damage. (You can make two attacks with these axes on your turn.)
Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach 5 feet or 36 feet, one target. Hit: 6 (1d6 + 3) piercing damage.
Dungeon Master Notes:
This group of orcs presents a decent threat to a party of low- to mid-level adventurers.
Their Aggression trait will have them quickly advance toward the characters.
The dual-axe leader can deal more damage in a single turn.
Consider the group's tactics. Will they attack en masse? Will they try to flank the characters?
The environment can influence the encounter. A narrow space might limit their number of attackers, while an open field would allow them to use their javelins before engaging in close combat.