Tabaxi humanoid tiger for Dungeons and Dragons DND
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Tabaxi humanoid tiger for Dungeons and Dragons for one of the 5th Edition expansions
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Tabaxi Rogue (Male Tabaxi Rogue)
Suggested Name:
Kaelen "Swiftclaw" (if you want something more heroic)
Misty "Nimble Shadow" (if you prefer something more stealthy)
Flint "Cat's Eye" (if you like something more direct)
Suggested Alignment:
Chaotic Good: A rogue who, while using unconventional methods, has a good heart.
Chaotic Neutral: A free spirit who follows their own impulses.
Chaotic Neutral: A character who values freedom above all else and can be unpredictable.
Class: Rogue
Suggested Background:
Criminal: If you want them to have had a past on the dark side, perhaps with a thieves' guild.
Outlaw: If they've lived outside the law, perhaps in the wilderness or on the run.
Urchin (Orphan/Vagabond): If you grew up on the streets, learning to fend for yourself.
Suggested Ability (Stat) Values (using the "standard array" method: 15, 14, 13, 12, 10, 8 and applying the tabaxi racial enhancements):
Tabaxi by race have a +2 to Dexterity and a +1 to Charisma.
Dexterity (DEX): 17 (15 base + 2 racial) - Essential for a rogue! Determines your attack, AC, stealth, and acrobatics skills.
Charisma (CHA): 14 (13 base + 1 racial) - Good for social interaction, deception, and persuasion, which are key rogue skills.
Intelligence (INT): 12 (base) - Useful for Perception, Investigation, and the thief skills.
Constitution (CON): 10 (base) - A medium Constitution is fine to start with, although rogues don't usually take the most hits.
Wisdom (WIS): 8 (base) - The lowest, but you can justify it with a more impulsive nature or a less attentiveness to the spiritual world.
Strength (STR): 10 (base) - Not a rogue's primary skill, so a medium score is acceptable.
Suggested Skills (based on class and background):
As a rogue, you are proficient in four skills.
Acrobatics (DEX): Essential for cat-like agility.
Deception (CHA): For manipulation and deception.
Perception (WIS): Vital for not being surprised and detecting things.
Stealth (DEX): The rogue's signature skill.
If you choose a background like "Criminal" or "Outlaw," you would gain two more skills. For example:
Sleight of Hand (DEX) (Criminal)
Intimidation (CHA) (Criminal/Outlaw)
Survival (WIS) (Outlaw)
Tabaxi Racial Characteristics:
Base Speed: 30 ft.
Feline Darkvision: You can see in dim light out to 60 ft. as if it were bright light, and in darkness as if it were dim light (black and white only).
Feline Agility: You can double your speed on your turn, but you can't use this feature again until you move 0 ft. on one of your turns (for example, after a turn in which you haven't moved).
Cat's Claws: Your claws are natural weapons that you can use to make unarmed attacks. If you hit, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed attack. They are also useful for climbing.
Suggested Weapons and Armor (for a starting level):
Weapons: Daggers, short swords (the model appears to have a scimitar or curved sword, which could be represented as a short sword), short bows, light crossbows.
Armor: Light armor (e.g., leather armor).
Suggested Equipment:
A dagger (or two)
A short sword (or the scimitar)
A short bow and a quiver with 20 arrows
A thief's pack
Leather armor
Thieving tools
Suggested Personality:
Personality Trait: Curious and always looking for something new, or perhaps a little wary of strangers but loyal to their friends.
Ideal: Freedom, Discovery, or Caution.
Bond: Protecting their friends, a stolen item of sentimental value, or a place from their childhood.
Flaw: Impulsive, overconfident in his agility, or a bit of a kleptomaniac