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Sabacc Cards - Star Wars Poker-like — zdjęcie 1
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Sabacc Cards - Star Wars Poker-like

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A version of the smuggler's bluffing game 'sabacc'! Fully print-and-play

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Video here! Check out the tokens/case here

A version of the smuggler's bluffing game 'sabacc' - a quite fun improvement on poker that, in my view, provides a bit more player agency and some interesting opportunities for more deception AND more cooperation. Easy to learn, hard to master. You can use whatever rule variant you like - I believe there is a Disney official, as well as older fan versions - but I've also included our house rules (Nar Shaddaa Spike), that I think add a simple twist that I find makes the game both easier and more strategic - lying about dice.

Includes all cards and dice:

  • 3 suits of 10 cards each
  • You'll print a positive and negative of all suit-cards
  • You'll print two of the 'neutral' Sylop cards So a standard deck is 62 cards: 3x10 suit cards + 2x sabacc Sylop (There's also a card-blank for you to create your own cards)

Also includes 2 case variants:

  • A nifty side-sliding case (my recommendation)
  • A more simple top-loading case

These are 'sabacc' cards, designed to be printed on any standard FDM printer. There are a few approaches to getting the coloring, but I recommend:

  • Get 4 filament colors: a background (black) a positive (green) a negative (red/orange) a neutral (gray/white)
  • For each bed of cards, set a single color change. The 'bottom' will be the 'accent' color (positive, negative), and the last few layers will be the background.
  • Then, once all cards are printed, flip them all over, and uniformly paint their backs to match the background. I did: a few airbrush layers of cheap black acrylic a few layers of rattlecan clear matte varnish (If you don't have an airbrush, you can use rattlecans or sponge-dab paint on, whatever)

That way, your end result is:

  • The 'rim' of each card (and the icons) are black - making them easy to read, but also meaning they 'expose no info' when looked at side-on.
  • The bottoms of the cards are uniformly painted black - so they cannot be differentiated

I find the cards to have a nice thickness, they feel flexible/resistant, and won't mind a little water (or blue milk). Pick nice vibrant filaments for your accent colors - if they are too translucent, the color may not show up well on such thin prints.

As I said, there are a few different ways to solve this problem of 'how do I print multiple colors on a single-color FDM without making the cards easy to differentiate when looked at side-on'. It is an interesting puzzle, feel free to think of your own - but the above approach was what worked best after I tried a half-dozen different redesigns.

(Also included are the png icons - if you want to use them in your own rulesets or print them on paper or w/e)

Remember: never gamble anything you wouldn't 'burn'. Enjoy!

Category: Games

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