Action Figure Energy Burst / Impact Effect (Modular Peg Base)
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These energy burst/impact effects are designed to add dynamic action to figure displays, dioramas, and toy photography.
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Aktualizacja u źródła:
Informacje o modelu
- Źródło
- Printables
- Kategoria
- Action Figures & Statues
- Licencja
- Creative Commons — Attribution — Noncommercial — NoDerivatives
Description
These energy burst / impact effects are designed to add dynamic action to figure displays, dioramas, and toy photography.
They’re inspired by the classic comic and cartoon style “impact burst” effects seen in superhero shows and anime — perfect for showing punches landing, energy blasts hitting, or characters powering up.
The burst effect mounts into a small display base using a peg system so the pieces can be printed separately and assembled after printing.
Great uses include:
Action figure punch or blast effects
Superhero impact effects
Anime / comic style power bursts
Diorama battle scenes
Toy photography
Tabletop miniature effects
The silhouettes were generated using a procedural OpenSCAD script, meaning each burst has a slightly unique shape while maintaining a consistent base system.
Features
Multiple burst silhouettes included
Separate base and burst for easier printing
Peg system for quick assembly
Flat base for stable display
Designed for resin or FDM printing
Stylized comic/anime energy burst look
Assembly
The burst inserts into the base using a peg system.
A small amount of clearance is built into the socket for easier fitting, but depending on your printer you may want to:
lightly sand the peg
add a small drop of glue for permanent assembly
Scaling
The models can be scaled to suit different figure sizes.
Good starting points:
100% – 6–7 inch figures (Marvel Legends, SH Figuarts, etc.)
75% – 4 inch figures
50% – tabletop miniatures
Customization
These were generated with an OpenSCAD script that allows for:
random burst shapes
multiple peg styles
adjustable burst size
customizable base
If there’s interest I may upload the generator script in the future.