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Tock | an unpredictable and strategic board game — zdjęcie 1
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Tock | an unpredictable and strategic board game

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Informacje o modelu

Źródło
Printables
Kategoria
Board Games
Licencja
Commercial Use

About Tock

The Ultimate 3D-Printable Board Game for Family Fun
Are you searching for a unique, engaging, and genuinely useful 3D printing project? This is a complete, 3D-printable Tock board game that provides hours of fun for the whole family. Perfect for game nights and rainy days!

Why Tock Will Be Your New Favorite Game!
Tock is a thrilling and strategic board game based on the classics Ludo and Crazy Eights. What makes it unique is the use of cards instead of dice, which adds an extra layer of strategy and unpredictability to every move. The objective is simple: be the first team to get all your pawns to the home base. The journey, however, is anything but predictable!

Print Instructions

Want to make your game truly your own? Experiment with different top/bottom infill patterns to create stunning surface finishes that make your Tock board a work of art!

Use the default printer profile provided by Prusa with an infill of 20%. A brim is optional but useful to prevent warping.

Required Models for a Full Set

You'll need the following quantities of each model:

Quantity

Model

Note

4x

Game board corner

Print all the pieces in the same color

4x

Pawns x4

Print in 4 different colors of your choice

4x

Inserts x9

4 sets printed in the same colors used for the pawns

1x

Inserts x4

Print in black/contrast color compared to game board color


OR
 

 

 

4x

Game board corner MMU

Print in 4 different colors of your choice (see thumbnail at updates)

4x

Pawns x4

Print in 4 different colors of your choice

How to assemble?

For every game board glue 1 black colored insert and 9 same colored insert in the bigger size holes:

Updates

Date

Comment

Thumbnail

11 sep 2025

Added ‘Game board corner MMU’ a multi material variant of the Game board corner. It is thinner and saves around 30 grams of filament.

How to play?

The objective of the game

You play the game of Tock in teams of 2. The objective for your team is to be the first to get all your pawns into the home base (the row of 4 colored dots). If the game is played with 3 players, you play individually, and the winner is the person who is the first to get their own pawns into the home base.

Preparation

The Tock board is placed in the center of the table and the pawns are placed on their starting positions (the colored spaces on the outside of the board). The number of cards depends on the number of players. One suit of 13 standard playing cards is used per player (2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace). For example, a suit is all the hearts cards. With 4 players, you use 1 full deck of cards (52 cards) + 2 jokers; with 6 players, you use 1.5 decks (78 cards) + 3 jokers; with 3 players, you use 3 suits (39 cards) + 1 joker. You decide beforehand who deals first. The player next to the dealer (clockwise) starts.

Gameplay

The cards are dealt in three rounds in the following order: 1st round: 5 cards, 2nd round: 4 cards, 3rd round: 4 cards. In each round after the cards are dealt, players on a team exchange one card with each other. You can choose this card from any of the cards you were dealt (so you can help your teammate) and it is given face down. With 3 people, one card is given to the player next to you (clockwise). There will be cards left over. If a joker is played, that player gets one of the extra cards. If the joker cannot be played, the card remains unused.

Points on the board

Home Base The starting position in Tock is the home base (a single colored dot). If your pawn is on the home base, other players may not pass it, hit this pawn, or swap with it using a Jack. This pawn also cannot be played with a 5. A pawn on its home base (even if it has been moved once before) is always safe and blocks everyone. After completing a full lap, you may not go onto or past your own home base to start another lap.

Black Dot If you land on the black dot (even with a four-step backward move), you move forward to the next black dot on the board. This allows you to pass a blocked home base.

Meaning of the cards

  • ACE: Place a pawn on the board or move a pawn 1 step forward.

  • KING: Place a pawn on the board or move 13 steps forward.

  • QUEEN: You must hit every pawn you encounter along the way (including those of your own team).

  • JACK: Swap your pawn with a pawn from another player (opponent or your own teammate).

  • TEN: Move a pawn 10 steps forward.

  • NINE: Move a pawn 9 steps forward.

  • EIGHT: Move a pawn 8 steps forward.

  • SEVEN: This card can be divided among up to 4 pawns. If you can get your last pawn into the home base and still have moves remaining, you may play these moves with a pawn or pawns from your teammate.

  • SIX: Move a pawn 6 steps forward.

  • FIVE: Move an opponent's pawn 5 steps forward. You may use a 5 to move an opponent past their home base. A pawn on its home base cannot be played with a 5.

  • FOUR: Move a pawn 4 steps backward. With this move, you may not pass over your own home base. If you land on a black dot with a 4-step backward move, you move forward to the next black dot. If you land on your home base with a 4-step backward move, you effectively start over and may be able to move backward again with another 4.

  • THREE: Move a pawn 3 steps forward.

  • TWO: Move a pawn 2 steps forward.

  • JOKER: Place a pawn on the board or move 18 steps forward. You receive 1 card from the deck. You may hold this extra card in your hand just like the other cards and play it on your next turn. At the end of the round, you may choose to save one of your cards (because of the extra joker card) for the next round. Of course, you must play all your cards in the final round.

If you cannot play any of your cards, you must discard all of them (including the joker card). If a card can be played, it must be played; you are not allowed to voluntarily discard it.


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