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Nerf targets with 3 modes (v1.0!) — zdjęcie 1
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Nerf targets with 3 modes (v1.0!)

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plink and play baby!

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Informacje o modelu

Źródło
Printables
Licencja
Creative Commons — Attribution — Noncommercial

Production release! Everything seems to be working well, so have fun and build one, or more.

Fun little target to play around with, has three modes:

a) simple plinking, hit the target, it turns green and then turns off again

b) "jailbreak" mode, target starts at orange, if hit it goes to green for 5 secs, then goes to blinking red for 10 secs (to indicate the jail cannot be broken again), after that it goes back to orange where it can be hit again.

c) advancement mode (use this with multiple targets for extra fun). Meant to clear objectives/stages. First hit goes from black to red, it blinks for 10 seconds (timeout where the target does not register new hits). Then it goes to red and stays red. From there you can hit again to turn it orange, again with blinking timeout. Finally once it is orange you can hit to turn it green. That is the end goal. Once the target is green players can advance.

Switch between modes via the switch on the side. Switching also resets the game. Turn it on and off by inserting/ removing the usb plug from the powerbank.

Code isn't too clean, but it works. 

In the back you can push in 8mm aluminium tubes to attach it to trees or other stuff with straps. Alternatively you can use the included stand (print twice) to make it stand on its own.