Squares-in-Squares Coasters/Wall Art/Surface Textures/or Whatever
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Square-packing solutions extruded into 3D models for nerdy reuse.
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Informacje o modelu
- Źródło
- Printables
- Kategoria
- Math
- Licencja
- Creative Commons — Attribution — Share Alike
Thanks to David Ellsworth's high-precision SVGs,
I turned them into 3D models for potential creative uses.
Some discussion that went through my head:
Make a big square tray with separate cubes to pack inside.
Too easy to knock everything out.
Too soft for a satisfying precision puzzle.
Make the tray and use store-bought dice instead.
Dices usually have rounded corners.
No single standard dice size worldwide.
The dice might be hard enough, but the printed tray would still be soft.
Extrude all small squares into cubes.
4, 9, 16, ... would become boring solid slabs.
Most of the others would still end up with large chunks fused together.
Extrude the boundary of small squares, not the whole area.
No universal model for all nozzle sizes.
Shallow inlay for the boundary of small squares
No universal model for all nozzle sizes.
Turn small squares into negative cubes subtracting a big slab.
Resulting models leak water and cannot be used as coasters.
Make the slab thicker than cubes to avoid cutting all the way through.
The walls between touching squares have 0 thickness.
Replace all small squares by pyramids.
Pyramids barely touch, so we still need a thick base.
So here we are,
the big slab is 1cm thick;
each 1cm square is turned into a negative inverted pyramid (bottom half of an octahedron).
Sink the models by 4.9mm to get the thinnest possible coasters.