Improv3 ColorMix Top and Bottom Layer on flat surfaces
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idea and poc slicer settings for solid color mixed objects or parts
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Improv3 ColorMix Top and Bottom Layer on flat surfaces
Problem
ColorMix has some limitations on top and bottom surfaces, because the color effect results as the sum of different collored layers. for the first and last layer you have only one and no color mix
Idea
print first and last layer not solid, so the colors mixed with the previous layer
Apply and print
add modifier on the top
hight: one print layer hight
top solid layers: 0 (because you can't set density for infill)
perimeter: 0
fill angel: 45 (can vary, based on your model, and personal feeling)
fill density: 50% (set the ratio, you set in virtual extruder mix)
fill pattern: aligned rect
add modifier on bottom (be sure you have a propper default first layer, because you slice the first layer)
hight: one print layer hight
bottom solid layers: 0 (because you can't set density for infill)
perimeter: 0
fill angel: 45 (can vary, based on your model, and personal feeling)
fill density: 50% (set the ratio, you set in virtual extruder mix)
fill pattern: aligned rect
Result
its not perfect but in my oppinion an improvement for flat surfaces.
its not a solution to fit all, you need a fitting model.