Level-Up Game Elevation Walls
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These walls integrate with my Level-Up Game Elevation Platforms to add 3D walls to the game!
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- Creative Commons — Attribution — Noncommercial — Share Alike
After I made the elevation platforms to give my Assassin's Creed boardgame some depth between the rooftops and the courtyards, I realized that the black line “walls” between spaces were now much less impressive than they were before. So, I made some wall designs that integrate with the platforms to give those borders a little more “oomf!”
These walls are designed to be used under the tiles themselves. So, lay out the platforms first, figure out where the walls are going to go, and then put them in place. The little foot on each wall fits into the recessed gap in the middle of each face of the platform, so that the tile can lay on top of it. Depending on your elephant-foot, you may need to file down the insides of the little foot so that it can snap onto the platforms. After the walls are in place, then you set down the tiles onto the platforms, which will further help to hold the walls in place.
These walls require bridging and don't have a ton of tolerance for droop, so I built little support plinths into the model. Each wall has 6 pyramidal support plinths along its bottom that need to be snipped off. The outer-most supports are a lot narrower; those may be left in place to give the wall a bit more stability when it's in place, or they may be optionally snipped off as well to make it a bit easier to put in place.
As always, the .blend file and pre-supported .3mf (including the one that I used to print this on my Prusa MK3, although the support points should work for SLA printers) for my models are available to my patrons at https://patreon.com/VirtuallyJason. If you appreciate my work and have a few dollars to spare each month, please consider joining!