Squiggler
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This Blender-based sculpt was a playground for animation, creating armatures and muscle sculpting.
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- Polubienia
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- Pobrania
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Aktualizacja u źródła:
Informacje o modelu
- Źródło
- Printables
- Kategoria
- Characters & Monsters
- Licencja
- Creative Commons — Attribution — Noncommercial
This Blender-based sculpt was a playground for animation, creating armatures and muscle sculpting.
It is my first work in the world of lizards (and bipedal-scavengers).
The original figurine/ model is pose-able and has yet to be printed.
In this case, mainly classic mesh-modelling + subsurface-modifiers were used to create the basic shape of the body with sculpting used to finalize the model.
I also used the - for me new - solidify-workflow to create most of the belts.
The base idea is to create an object out of planes and then to thicken them to create cool 3D objects!
See: https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/solidify.html to get a basic idea