Trick Dice
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This dice is not fair. You get a certain number, for example 6, much more often.
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- 0 / 5
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- 67
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- 601
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This dice is not fair. You get a certain number, for example 6, much more often.
The reason is that one side (for example 1) is a bit heavier than the others. This heavier side will often lay down.
To produce the heavier side use “infill” in a modifier in PrusaSclier.

For the whole object set infill=10%

For the modifier set infill=100%:


This has already been done in TrickDice.3mf.
If you want a different number, just rotate the cube in PrusaSlicer.
If you want a rounder cube - this also affects how often your number comes up - use TrickDice_2.stl.
If you want a dice with other dimensions use TrickDice.scad. But still you have to define the heavier side in PrusaSlicer.