Digit Golf
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A golf dexterity game that has all the strategy of the original but you can play it on your table (or floor).
- Ocena
- 0 / 5
- Polubienia
- 48
- Pobrania
- 81
- Wydruki
- 0
- Wyświetlenia
- 1149
- Oceny
- 0
Aktualizacja u źródła:
Informacje o modelu
- Źródło
- Printables
- Kategoria
- Other Toys & Games
- Licencja
- Creative Commons — Attribution — Noncommercial — NoDerivatives
Digit Golf - Turn your table into a course!
Digit golf brings the fun of golf to your home. This dexterity game challenges your finesse and strategy skills just like full sized golf. The rules are nearly the same as golf. Just flick the ball down the course with the help of your clubs. The lowest number of flicks to get the ball in the hole wins! Complete rule set now available!
What to Print
- Print the Player Plate for each player
- Print at least one green (Easy Green recommended)
- Print the Flag Pole Plate
- Print the Flag
Printing Notes
If you can print the STP files because they have better resolution. Layer height of 0.12 mm and 15% infill have worked well. Also, the Hollow and Donut Balls can come loose when printing. An inner brim can help without changing the roll of the ball.
Putter

Wedge

Club Guide Area

Quick Rules
- Hitting with a club
- Place your club so that any part of the ball is inside the Club Guide Area
- Pick up the ball or switch to a new ball and place it on the club
- Hit the ball
- Flicking from the table
- No touching the ball is allowed before the flick unless you switch balls
- You may use a different ball and place it within 1 ball width of your original ball
- Flick the ball from where it rests
- Allowed hits
- Flick
- Push
- Tap
- Squeeze - Only allowed with the club
- Pinch - Only allowed with the club
- Press - Only allowed with the club
- Off the table - simple rules
- Bring the ball back to where you hit
- Hit your next shot
- Example - You hit your 3rd shot and it rolls off the table. Bring it back to where you hit from. You are now hitting your 4th shot.
- Starting a level
- Place your club or the ball anywhere behind the start markers
- The ball must go between the start markers on your first hit
Creating a Level
- Place the hole (known as a green) somewhere on a table or floor
- Place the start marker about 6-12 inches (15-30cm) apart
- Place any obstacles to make the hole easier or harder
- Obstacles between the start markers and the hole make the level harder
- Obstacles that prevent the ball from falling off the table make the level