Rummoli Board
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A board for the Canadian card game of Rummoli. Can be printed as one piece or as individual slices.
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Informacje o modelu
- Źródło
- Printables
- Kategoria
- Other Toys & Games
- Licencja
- Creative Commons — Attribution — Noncommercial
I created this print as I REALLY love the game of Rummoli, having played it since I was 4 years old with my family. And while we do have a foldable board made of a plastic sheet, we always wanted something more substantial and a bit nicer looking. Yet, its not easy to find a decent board without it being expensive or really essentially just a circle with some grooves.
So, as a result, I found myself designing this board! The board can be printed in 2 ways: complete or in 8 slices. The complete version is a full size board at 52.5cm (just under 21in), and so requires a very large print bed unless scaled down. So, for those with smaller print beds, like me, I split the print into 8 slices that can be printed on a standard sized print bed.
For those who are unaware of Rummoli, it is a Canadian card game that is akin to Tripoley with the added aspect of needing to get rid of your hand first and playing cards in sequence. It is for 2-8 players, uses a standard 52-card deck without Jokers, and often played with either chips or with small denominations such as dimes. There are 9 sections total in the board, 8 sides and 1 middle. 7 side sections are for the "pay cards" that can appear during play, with the "Poker Pot" section only being doled out at the end of the round to the player with the best poker hand in their hand. The middle section is the pot the first player to go out wins, and is where players pay for being unable to play during the round, and for how many cards they have left when the first player plays all their cards.
I have included the rules of the game at the end of all the information for those curious. It is just very long compared to this summary. I highly recommend you give the game a try though!
Print Settings
Printer Brand:
Creality
Printer:
Ender-3 S1 Pro
Rafts:
Doesn't Matter
Supports:
Yes
Resolution:
0.2mm
Infill:
10%, Zigzag
Filament: Anet PLA Black and Red
Notes:
I personally used a brim when printing for 2 reasons. First is that I preferred to print it with tree-style supports to save time. Second is that I also used brims to ensure there is little to no warping just in case. The brim, and any other adhesion type, is totally optional as the print will be fine without one.
I used black and red as the colour for the print to match the card colours, but it is not required to be 2 colours, or even black and/or red for that matter.
The full board/ pieces can be scaled down or up as desired. When scaling down, however, you may lose some details such as the stem of the Spade and Club. The lettering should be unaffected though unless it is scaled quite small.
Once I finish printing all the pieces, I will add proper pics here. I am also working on a version that can interlock to stay together.
Post-Printing
Finishing Touches
Once printed, I have a couple of suggestions. To keep them together, I recommend gluing them together However, you can also leave them as individual parts for easier storage or being easier to transport.
I also recommend attaching some sort of felt to the bottom of the pieces to allow them to slide better and reduce scratches on table surfaces. If you elect to glue them together, you can cut the felt to be the size of the entire board. If kept in pieces, then you can cut it to fit each individual piece instead.
Lastly, the engraved parts are intended to be painted to make them stand out better. It isn't needed and they are large enough to be readable without being painted, but doing so will really make them stand out and be even easier to see.
Rules of Rummoli
Standard Rules: The game begins with each player placing a chip/coin in each of the sections. The dealer deals all the cards face down between all players, dealing one card at a time per player, with an extra hand for themselves. The players then pick up their hands and can assess them. The dealer picks from one of the 2 hands before them. Each player assess whether they have a pay card in their hand. The dealer, after assessing their hand for a pay card, can choose to pick up the other hand IF they don't have one. If they do, they cannot pick up the other deck, nor even check the other one yet. Once the dealer makes their decision, the players can attempt to "buy" the other hand from the dealer if the dealer didn't pick up the second hand and the player doesn't have a pay card in their hand. If multiple players desire to purchase it, they can attempt to start bidding for it. Once bought/swapped, the player/dealer MUST stick with the new hand regardless if it has a pay card. Note that it is NOT required for anyone to pick/buy the second hand if they don't have a pay card. Sometimes it may be more advantageous to play the hand you have as you may play all your cards first as a result. Now the remaining hand, be it swapped or untouched, becomes known as the "dead hand" or "dead cards". Some players may have more cards than others, this is normal and a consequence of being unable to divide 52 equally between all the hands.
Play begins with whoever has the 2 of clubs (if the 2 is dead, then its whoever has the 3 starts. And if 2,3,4, etc are dead cards, then it is the lowest club that isn't dead). This player plays the 2 of clubs in their play pile infront of them, along with the 3 (and other clubs immediately in the sequence) if able. Another player can jump in at any time to play their card if it is the next in the sequence. For example, Player 1 plays the 2 and 3 of clubs. Player 2 has the 4 of clubs, so they play it. Player 1 then plays their 5 of clubs. Player 3 plays the 6 of clubs, and so on. A player can play as many cards as they can at once, an important aspect as to get the 7-8-9 pay, you need to play a 7, 8, and 9 of the same suit all at once. If the next card in the sequence is in the dead hand, then the player who played the last card must then play their lowest card of the opposite colour. Ie, if someone plays the 5 of spades (which is black) and the 6 is dead, they then play their lowest red card. If they are unable to do this, then they must pay a single coin/chip into the centre and it falls to the next player to play their lowest opposite colour card. If they too are unable, they too pay 1 coin/chip into the centre and it falls to the next player. If all players are unable to play an opposite colour card, then the player that first needed to play the opposite colour can play their lowest card instead (ie Players 1-5 cannot play a red card due to not having one. Player 1 then plays their lowest black card). Sometimes, when playing a lowest card, it may lead to a sequence that ends in a card already played. In this case, played cards are treated like dead cards and the lowest opposite colour rule applies again. Also, if you encounter a situation where you need to play a low colour, and you have both suits as your lowest card (ie you have both the 4 of hearts and 4 of diamonds), then you can choose to play either one you wish.
If a pay card comes up during the round, then the player who played it receives any chips that are in the respective section. Once a player has played all their cards, all other players count how many cards are in their hands still, and pay chips/coins in the centre equal to the number of cards remaining in their hand. The player who won the round then takes all of the centre pot. Each player will then check their cards and determine the best poker hand they can make from them.The player with the best hand can then take the chips/coins in the Poker Pot section. At this point, a new round begins, and the game continues like this until an ending is declared or player(s), or all players save one, run out of chips/coins. The dealer role can also stay with the same person or shift to the next player. If any pay card section wasn't claimed during the round, then it carries over to the next round and accumulates until it is played.The poker section can also be done after all hands are locked in and before play begins. I find, however, its easier to do at the end.
House Rules: You can, of course, add/use and rules you want. In my family, we play with 2 special rules. The first is that we don't do poker after every round, but instead do it after full loop of the players, plus 1 more (ie if there are 3 players, every 4 rounds we check poker hands). This just allows the poker pot to accumulate more and make it more of a reward. The second house rule is the idea of "Showdown". When we decide we want to end the game, take any chips remining on the board after the round is done, and separate them into 1 or more piles. We then deal 5 cards face up to each player, one at a time per player. The player with the best poker hand wins the respective showdown pile.
Category: Games