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BO Benchmarking slicing time on different machines Object
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Slicers have many limitations especially with usage of multiple threads and GPU
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Updated at source:
Model information
- Source
- Printables
- Category
- Test Models
- License
- Creative Commons — Public Domain
Slicers have many limitations especially with usage of multiple threads and GPU. Here's a difficult enough object to measure slicing time. Never intended to actually be printed, thus no real photo. For repeatability best to send as whole 3mf with config and compare on same version of slicer. You can even notice that some parts of the slicing process utilize only one core.