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Pepe Ornament (without loop) — image 1
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Pepe Ornament (without loop)

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Plain Pepe head model

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The outer loop wasn't going to be strong enough scaled down to 30% for a keychain so I removed it in Meshmixer and made my own inner loop in slicer. Add a torus modifier, postion it vertically between the back of his eyes and do a mesh boolean difference between the two