Spectre for Dungeons and Dragons DND
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Spectre for Dungeons and Dragons, the file with and without supports for printing in resin
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Updated at source:
Model information
- Source
- Printables
- Category
- Characters & Monsters
- License
- Standard Digital File License
Specter
Size: Medium
Type: Incorporeal undead
Alignment: Evil
Armor Class: 11
Hit Points: 22 (4d8 + 4)
Speed: 0 ft., Fly 40 ft. (fly without hovering)
STR: 6 (-2)
DEX: 13 (+1)
CON: 12 (+1)
INT: 10 (+0)
WIS: 11 (+0)
CHA: 16 (+3)
Damage Resistances: Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Gripped, Prone, Poisoned, Paralyzed, Petrified, Prone, Restrained
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Languages known in life
Challenge: 4 (1100 XP)
Traits:
Incorporeal Form: The creature can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions:
Life-Draining Touch: Melee weapon attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or suffer a reduction to its hit point maximum equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 10.
Why "Whispering Spectre":
You can emphasize the spectre's incorporeal, ethereal nature by describing its movements as fluid and silent, and its attacks as a life-draining chill. The "whispers" could be the remnants of its wails or curses from its past life, creating an even more eerie atmosphere.
Encounter Ideas:
Haunted Places: Ancient ruins, abandoned cemeteries, and cursed houses are typical places to find spectres.
Victims of Tragedy: Spectres are often the tormented spirits of those who died violent or unjust deaths. Their presence could be tied to a specific object, place, or person.
Vengeful Guardians: They might protect a treasure, a secret, or a place they consider sacred.
Gradual Encounters: Players might hear whispers and feel chills before seeing the specter in full, increasing the tension.