Harengon (rabbit man) for Dungeons and Dragons DND
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Harengon (rabbit man) for Dungeons and Dragons for one of the expansions of the 5th edition
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Model information
- Source
- Printables
- Category
- Characters & Monsters
- License
- Standard Digital File License
Harengon Warrior / Paladin (Rabbitfolk Warrior)
Suggested Name:
Seraph "Point-Ear" (if an honorable knight)
Buck "Windfury" (if more savage and forceful)
Whisker "Swiftsword" (if agile with a blade)
Suggested Alignment:
Lawful Good: A defender of justice and order (ideal for a Paladin or Warrior with a code of honor).
Neutral Good: Seeks to do good, but is not bound by strict rules.
Chaotic Good: A fighter for freedom and justice, using unconventional methods.
Suggested Class:
Fighter: The most obvious choice given the armor and sword. It could be a Champion (simple and effective), a Battlemaster (tactical and versatile), or a Knight (defender).
Paladin: If you want to add a touch of devotion and divine power to your combat ability. Full armor and a sword make him an excellent candidate.
Ranger: Less likely due to the heavy armor, but if you focus on melee combat and portray him as a sword-wielding "guardian of the forests," it could work.
Suggested Background:
Soldier: Given the armor and sword, it's a natural background that gives him military experience and discipline.
Folk Hero: If he's a champion of the weak or a protector of his community.
Noble: If he comes from a lineage of warriors or defenders, or is a knight.
Suggested Stat Values (using the "standard array" method: 15, 14, 13, 12, 10, 8, and applying the Harengon's racial enhancements):
Harengons by race have a +2 to Dexterity and a +1 to Constitution (or another stat of your choosing, if your DM allows it). We'll assume Dexterity and Constitution, but if they're a Paladin, you could move the +1 to Charisma.
Option 1: Warrior (focused on Dexterity for Initiative, Light/Medium Armor):
Dexterity (DEX): 17 (15 base + 2 racial) - Excellent for initiative, saving throws, and attacks with finesse weapons (a longsword can be finesse if you represent it as such or use another sword like a scimitar). It also influences their AC if they wear light/medium armor.
Constitution (CON): 14 (13 base + 1 racial) - Crucial for hit points and combat toughness.
Strength (STR): 12 - Required for wearing heavy armor (if you opt for it as a Warrior) or for using longswords without finesse.
Wisdom (WIS): 10 - Good for Perception and saving throws.
Intelligence (INT): 10 - Sufficient for general knowledge.
Charisma (CHA): 8 - Not their strong suit socially.
Option 2: Warrior/Paladin (focusing on Strength and Charisma if they're a Paladin):
Strength (STR): 15 - Essential for using longswords and heavy armor (if they wear it).
Dexterity (DEX): 14 (12 base + 2 racial) - Still high due to their race, which gives them good initiative and other advantages.
Constitution (CON): 13 (12 base + 1 racial) - Good hit points.
Charisma (CHA): 10 - For a Paladin, if the +1 racial was there. If not, they could go for 8 and look for a background that gives them more charisma.
Wisdom (WIS): 10 - Perception.
Intelligence (INT): 8 - Not their strong suit academically, more action-oriented.
Suggested Skills (based on class and background):
If Warrior: You are proficient in two skills.
Athletics (STR): For melee combat, climbing, and jumping.
Perception (WIS): Vital for avoiding surprise and staying alert.
With a background like "Soldier," you would add:
Intimidation (CHA)
Survival (WIS)
If Paladin: You are proficient in two skills (Athletics, Intimidation, Medicine, Persuasion, Religion).
Athletics (STR): Melee combat.
Persuasion (CHA): To inspire or argue for your just cause.
With a background like "Soldier," you would add:
Intimidation (CHA)
Survival (WIS)
Harengon Racial Characteristics:
Base Speed: 30 ft.
Leporine Senses: You are proficient in the Perception skill.
Rabbit Hop: When you take damage, you can use your reaction to jump up to 5 feet for every 5 feet of your speed, up to a maximum of 30 feet. It does not provoke attacks of opportunity. You cannot use it again until the start of your next turn.
Hare-Trigger: You can add your Proficiency bonus to your initiative rolls.
Suggested Weapons and Armor (for a starting level):
Weapons: The model has a greatsword. This could be a longsword (versatile, one- or two-handed) or a two-handed sword (greatsword). Shortbows or hand axes are also used as secondary weapons.
Armor: The model displays plate armor or chain mail. A Warrior or Paladin may wear heavy armor (chain mail, plate armor).
Suggested Equipment:
A longsword or two-handed sword.
A shield (if using a one-handed longsword).
A scout or trooper pack.
Chain armor (AC 16) or plate armor (AC 18).
Holy symbol (if a Paladin).
Suggested Personality:
Personality Trait: Brave and determined in combat, or perhaps somewhat naive about the world but with a strong sense of justice.
Ideal: Justice, Honor, Service, or Protection.
Bond: Your family, your community, a mentor, or a sacred oath.
Flaw: Overconfident in your agility, prone to leaping into battle without thinking, or easily offended by injustice.