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Stanford Bunny Mesh Mods: Lo-Res — image 1
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Stanford Bunny Mesh Mods: Lo-Res

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2 of 6 in the Stanford Bunny Mesh Mod Collection

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Model information

License
Creative Commons — Attribution — Noncommercial

We use Meshmixer a lot in the shop, and teach our students mesh-editing techniques using it. Despite Autodesk's endless cat-and-mouse game with this unsupported software, we find it still works well on both Windows and Mac, and it remains an indispensable part of our workflow.

We demonstrate several mesh modification techniques from import to fabrication. Our subject is the famous Stanford Bunny, which comes pre-loaded with Meshmixer as a non-watertight mesh. These techniques are detailed at newMediaWiki, our Open Education Resource.

Lo-Res

This demonstration, lo-res, uses a simple resampling reduction to create a model with a very low polygon count, under 300. This is a formal strategy used by designers for United Nude, Tesla, and LowPoly, among others.

For others in the series, check out our Collection: Stanford Bunny Mesh Mods.

Printing

Resolution: It's a model with a poly count under 300, so we aren't offering various resolutions. If you scale it up, the geometry comes with it!

Size: The original bunny is a scan of a terra-cotta garden tschotchke that stands about 7.5 inches high. The model can fit full-size on an MK4 build plate. But you can print it larger on an XL or smaller, however you wish.

On the bed: We've supplied raw meshes from Meshmixer. In the lo-res mesh, the base is flat and needs no further manipulation for good adhesion.

Supports: The bunny is impossible to print without support. Our strategy is to use paint-on supports, using automatic painting at an angle of around 40 degrees. We use organic support to avoid body-to-body support at the ears, and we typically expand the first layer from the standard 3.5mm to double or triple that to assist with adhesion.

Other notes: It's a sculptural object, so layer height, infill, and whatnot are discretionary. But don't waste a lot of material on high-percentage infill: we use gyroid at 5% and it works well.

Licensing notes

Stanford's work apparently happened before the evolution of licensing schemas on the web: their requirements are described here under the Please acknowledge… heading. We've applied a CC-BY-NC License as what seems to be the closest match with their text.

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