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Tony Tony Chopper : One Piece — image 1

Tony Tony Chopper : One Piece

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Tony Tony Chopper : One Piece

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Category
Sculptures
License
Creative Commons — Attribution — Noncommercial

Tony Tony Chopper : From One Piece

Another test with Tencent Hunyuan 3d.  Meshes are getting better.  UV Texturing not so much.  But If you dont want to bother with uv displacment this is probably the way to go.  At least for the 18 free generations a day… good place to test things out.. Its just in chineese, and my translator was not working on the page.  But it is so much like all the other sites that you dont even need to know what they are saying.  Give it a shot.  This particular model does have a dose of blender displacment.  It Helped on the antlers and some fur..the eyes… 

When I import them into blender the first thing I do is a simple edit → merge by distance (this fixes a bunch) then fill holes is set to zero (which means all) then due to the density of the origional mesh I can only subdivide in edit mode with edge subdivide.  This time I did some deform smoothing (which is usually a no go) but it worked this time .. then I did the UV displacement.  more 3d print tool box fixes .. and my new favorite ..(Mesh Repair) an add on… you just need to cycle through it like 10 times till eveything = 0 then you can export as whatever and import as whatever into printables.  

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