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Leonardo da Vinci code (table game) — image 1
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Leonardo da Vinci code (table game)

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Logic table game easy to print, easy to play.

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Model information

Category
Board Games
License
Creative Commons — Attribution — Noncommercial — NoDerivatives

Tisk

To play, all numbers must be printed twice (black and white)

Rules

Game Setup

Put the two panels with the "—" symbol back into the box.
Place all 24 numbered panels face down in the center of the table and shuffle them thoroughly.
Each player randomly takes 4 panels (black and white combined). If 4 players are playing, then each takes only 3 panels. Place them in a row in front of you, with the numbers facing toward you so that only you can see them.

Note: Be careful when drawing panels not to flip them accidentally. If you do, you must keep that panel.

Each player arranges their panels in order according to the numbers (lowest number on the left, highest on the right).
Example: If a player draws black 4, black 1, white 7, and white 10, they arrange them as: black 1, black 4, white 7, white 10.

Important: If a player has the same number on both a black and a white panel, the black panel is placed first, followed by the white one.

The youngest player starts. Play continues clockwise.

Basic Rules

At the beginning of a turn, a player draws one random panel from those remaining on the table. They place it aside in front of them (separate from their code), so that only they can see its number.

Then the player must “attack” (guess) a number in an opponent’s code. The player can choose any opponent. The attack is made by pointing to an opponent’s panel and stating what they think it is.
Example: You decide to guess the rightmost panel (from your perspective) of the player sitting opposite you. Suppose it’s a black panel. If you think it is a 1, you say “black 1.”

If the guess is correct, the opponent must reveal that panel by laying it down face up so everyone can see it. The guessing player may then choose to continue guessing or stop (see rule 5).

If the guess is wrong, the guessing player must reveal the panel they drew at the beginning of their turn, placing it openly so everyone can see it. This revealed panel is inserted into their code in the correct order. This gives the opponents a small clue about the player’s code. The turn ends here.

If the player guessed correctly on their first attempt (see above), they may continue guessing or decide to end their turn. If they end their turn, the drawn panel is inserted into their code in the correct order (kept hidden). At this moment, the player’s code becomes 1 panel longer.

End of Game (and Victory)

Play continues clockwise. The game ends when only one player still has one or more standing (hidden) panels. That player wins the game.

Advanced Rules

The same as the standard rules, except at the beginning you add the 2 dash panels (“—”) among the 24 numbered ones.
If a player draws a dash panel, they may insert it anywhere in their code (making it harder for opponents to guess).
Opponents who want to guess such a panel must specifically point to it and say that it is a dash panel. Once you have placed a dash panel in your code, you cannot move it later.