Low poly Cautious bunny - print optimized
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Estimated printing price per file
€3.55 – €4.34 net (excluding VAT)
For file: Cautious_bunny_0.15mm_PLA_MK3_4h41m.gcode
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Average indicative estimate: €3.94 excluding VAT (range midpoint).
- Weight reported by the author
- 34 g
- Print time reported by the author
- 4.68 hr
- Source material
- PLA
- Estimate material
- PLA
- Estimate printer
- Bambu Lab P1S - 0.4 nozzle
- Estimate process
- 0.20mm Standard
Indicative estimate for the selected file only, based on the author’s weight and print time. File variants are not added together. The final price is calculated after file analysis.
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Low poly bunny with refined poly distribution and beautiful reflections
- Rating
- 5 / 5
- Likes
- 4
- Downloads
- 87
- Makes
- 1
- Views
- 171
- Reviews
- 1
Updated at source:
Model information
- Source
- Printables
- Category
- Sculptures
- License
- Creative Commons — Attribution — Noncommercial
Yes - believe it or not, Stanford bunny had a brother!
Few years back when Printables was not a thing I was browsing Thingiverse for yet another model of low-poly bunny, because my GF thought that Stanford felt lonely. And what I fould was this. However, while I liked the overall pose, the mesh was just ugly. I tried to remake it but at that time, I was not satisfied with what I've done and I put it aside. For 5 years. This year during xmass holidays I found the file and thought that now it's the time.
Using the original mesh as a reference I basically rebuilt the bunny from scratch. Since this little guy was intended as a sibling of Stanford bunny I was working on in the same file, I did my best to give them both the same expression and style.
Since I do Rhino Grasshopper for a living, I stitched me together a little helper script to help me with the mesh. Resulting low-poly went through:
Overhangs adjustment - all overhangs should be now printable just fine
Whole mesh was manually refined - relative angles of adjacent faces were maximized to pronounce reflections as much as possible and to prevent blending into quad-faces
I had fun doing the rework because I turned it into a game :) Move vertices to minimize the amount of red edges, increase threshold, repeat. While also ensuring that bunny looks nice and overhangs are reasonable

I think that the result looks amazing and I also hope that you will think the same!
Enjoy the bunny and have fun printing it.
PRINTING TIPS:
Max overhang angle here is 63°. It works just fine with 0.15 layer height. Should you have problems when printing it, you probably have higher layer height.
You can partially compensate that by increasing external perimeters width. I also recommend to increase it anyway. I personally went with 0.55 mm instead of default 0.45 (for external perimeter only)
Avoid placing the seams on the back of ears! Push it in between the ears instead using paint-on seams feature. I personally prefer to exclude edges until the slicer automatically grips the "correct" one. Paint- on enforcement, though faster, did not work that well for me since it sometimes makes the seams slightly misaligned.
GCODE:
Attached Gcode has the seams carefully aligned as I prefer them, has the external perimeters width set to 0.55 and the print speeds quite low in order to minimize ringing. If you want it faster, you will have to make your own. Just don't forget to realign seams! :)
Bunny is approx. 100 mm tall