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Hornet 13 - Game Accurate Version — image 1
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Hornet 13 - Game Accurate Version

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Shaw!

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Updated at source:

Model information

License
Creative Commons — Attribution — Noncommercial — Share Alike

Important! You must follow the printing instructions below or else their head will be impossible to pose!

A poseable model of Hornet from Silksong.

Fair warning: this model can be challenging to print and will be challenging to pose. I have done my best to make it easier, however with such a big head comes with such a big fulcrum.

Assembly is mostly the same as Carbon 13 - Type F.

I made a simple dress out of an old t-shirt. I could make a 3d printed one, but the poseability would suffer. Also sculpting fabric is really hard. There's a template in the model files if you would like to sew your own.

Alternatively, you can also just wrap some red fabric around her and simply glue it in place. Any dress looks much better than no dress.

It is recommended to print a dummy/carbon 13 stand, as without it, hornet has basically no chance to stand upright. I used soozafone's Dummy13 stand, but I recommend using a locking design.

Want an easier to print version? Check out:

Printing instructions

The model pictured used PLA for the body parts (+needle) and ABS for the joints. I recommend that you do the same. The joint parts are so small that you probably don't need an enclosure.

For one figure, you will need all of models in Modified Body Parts and Modified Joints, as well as the following models from the original Carbon 13 (Type F) page (linked below).

  • 3x shoulderandhead joints

  • 2x clavicle joints

  • 2x hip joints

  • 2x knee joints

  • 1x groin joint

  • 2x elbow joints

  • 2x upperarm body part

  • 2x forearm body part

  • 1x pelviswithball body part

How to print the head:

  • Print HeadCounterweight with 100% infill

  • Print the head with 0% infill and 2 walls (yes I said 0% infill)

    • When slicing, add a pause right before the pocket for the counterweight gets sealed (101st layer if you're using a 0.4mm nozzle)

    • Make sure to have plenty of support around the head socket, but make sure that there's none inside the socket (It'll be a pain to remove if its stuck there)

  • Insert the counterweight into the pocket when the print pauses

    • When you resume the print, the counterweight should be sealed inside

Ideally you should use PLA+ for the counterweight and ABS for the head, but it works fine if you use regular PLA for both.

Print everything except for the head and both parts of the needle in black. Print both halves of the needle in silver or grey. Print the head in white.

The two parts of the needle friction fit together. Superglue (or any adhesive) is required to fix the eye inserts in place. 

Currently working on runners, a tutorial for the dress, and general refinements.

Changelog:

Initial release (1.0):

  • Hornet has become real

Oh sh*t the needle was way too big (1.1)

  • Improved  the pose-ability of the head by reducing infill and adding a counterweight at the front

    • Added HeadCounterweight.stl

  • Completely remade the needle from scratch

    • Corrected the scale of it proportional to hornet

    • Improved the print-ability and aesthetics of the needle by making the design "more flat"

  • Included a simple dress template

    • tutorial coming later

Fingers begone! (1.2)

  • Made new hand models from scratch

    • Detailed fingers looked way too uncanny on her

    • The Grip and Open palm are symmetrical, so no need to worry about handedness

    • Also included lance variants of Grip, located in Additional Files

  • Made the feet pointier

    • I felt that they looked too stubby before

  • Adjusted scale and construction of Needle

    • Made the socket for the pommel deeper so that it doesn't fall off

      • The original one did that far too often

    • Slightly adjusted scale so that it lines up better with the in-game sprite

    • Added a Needolin version

      • It has a notch at the tip that allows you to tie some thread (or printer spaghetti) along it's length

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