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hoopla

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Model information

Category
Outdoor Toys
License
Standard Digital File License

Hoopla: Ine Rules of Play

Hoopla is a game of precision, steady hands, and calculated risks. It can be played solo for high scores or hea d-to-head

1. The Obiective

The goal is to drop or toss the Aura onto the Spire to accumulate points. Points are determined by how t he ring lands and whether it touches the spire during its descent.

2. Game Setup

Place the Base on a flat. level surface at waist heiaht.

Players stand at a designated loss Line (typically 5-o teel away)

For a "Steady Hand" variant, players stand directly over the spire and drop the ring from. eye level

3. Scoring System

| Landing Type | Points | Description |

I **The Clean Drop | 50 pts | The ring passes over the spire without touching the sides | The Ringer | 20 pts | The ring lands around the spire but clinks against it on the way down | The Leaner | 10 pts | The ring catches on the top edge of the spire and hangs there

| The Spike | 5 pts | The ring misses the spire but lands flat on the square base. |

4. How to Win

Classic Match: The first plaver to reach 300 points wins.

Ine climination. cacn player gels s losses. Ine lowest score each round is eliminated until one chamoion

emains.

Sudden Death:** Players take turns tossing. The first person to miss a "Ringer" while their opponent hits one lo

ses.

5. Pro Rules (ine spike penalty)

Notice those four spikes* under the base? In professional play, if a player tosses the ring with enough force t o tio the base over. they **ose all points for that round. Stability is kev!

Blindfire: Players must close their eyes or look away just before releasing the ring.

Off the Wall: The ring must bounce off a wall before landing on the spire.