Solver Uzi - Murder Drones - Fan Art
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A detailed figurine of Solver Uzi from the animated show Murder Drones
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Updated at source:
Model information
- Source
- Printables
- Category
- Sculptures
- License
- Standard Digital File License
This is my first full Blender character model, where I explored every workflow inside of Blender (e.g. rigging, extensive geometry nodes, animation, complex compositing etc.) without really using tutorials, which might be the reason it took months to make… As for the topology, there was an attempt…
With that being said i present to you a figurine of Uzi Doorman in her Absolute Solver form in two different poses (feel free to suggest new poses, the source model is fully posable and a non-solver version is coming, I just have many poses in mind for it and have to print it it before posting).
Both versions are the same scale as my other models, so it should fit right in - be aware that it is considerably smaller than most other printable figurines, so only attempt this if your printer is well tuned and you have experience painting/making miniatures, otherwise feel free to scale it up (~250% scale seems to match other murder drones models' scales on the platform, this is a rough estimate).
For reference, both versions have around ~20cm (~8 inches) wingspan in default scale.
Everything should be printable with a 0.4mm nozzle at default scale, though a 0.2mm nozzle is recommended especially for the Wings and the Tail (the tail might not even be possible without a 0.2mm nozzle).
Printing Tips:
Use organic supports
Avoid using brims on glued surfaces (most meshes are oriented with the glued side facing down) as it leads to more visible seams
For thin areas, slow the print speed way down (Wings or Arms/Legs)
It is recommended to print another similarly tall object (positioned further from the model) along with the Body meshes, as it often helps with cooling the thin parts of Arms/Legs and reduces blobbing
Wing membranes should slice as one layer wide on both 0.4mm nozzles and 0.2mm nozzles, if they don't, check your slicer settings (Minimum feature size etc.)
Assembly/Painting Tips:
Use the appropriate glue for your material of choice - standard CA glue doesn't always work on PLA
If you paint a thick enough coat of black paint around the logos on the skirt, you can then roughly paint the logos in white and then use a sharp pin to scratch away the unnecessary paint, which allows you to paint really small details (be careful to not scratch too hard though)
Assemble and paint the model in subsections - first the Head, then the Body and finally the Wings - glue them together only after you're satisfied with your painting, as it is very difficult to paint after it is glued together and brittle
For some connections, glue alone might not be enough (especially for the Wings-Body glue-up), drill holes in both parts and use a piece of wire or filament as support - shouldn't be required in default scale as the wings are so light
For the Absolute Solver Symbols, drill small holes in both the symbol and the palm of the hand, then use a thin wire to suspend the symbols (Paint them first)
The Solver version is almost capable of standing on its own, though gluing both versions to the base is recommended since they are very brittle
The tail does not have the main ‘tentacle’ modeled, use a piece of filament instead (it is almost the perfect size at default scale)
If there are any issues with the model, feel free to include them in a comment and i will attempt to find a solution.
Please ignore the broken meshes in the second versions renders, they are not present in the final model, I just quickly threw together a render on my main PC and didn't notice it was broken before leaving for university. My current PC is not quite capable of rendering it in reasonable time/quality.
This model is fan-made and is not affiliated with nor endorsed by Liam Vickers or Glitch Productions