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100 mm Passive Haptic Cube for VR Research — image 1

100 mm Passive Haptic Cube for VR Research

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A simple 100 mm cube used as a passive haptic prop in VR walking experiments: a real object matched to its virtual twin,

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Model information

License
Creative Commons — Attribution

This cube was used as a passive haptic prop in virtual reality (VR) experiments on overground walking at the University of Canterbury, New Zealand. A virtual copy sat at exactly the same position in a 1:1 virtual replica of the lab. When participants touched the cube while wearing the headset, they felt a real object exactly where they saw one.

Moments like that build trust that the virtual room matches the real one. People then walk more naturally and worry less about bumping into real objects they can’t see.

How to use it

  • Place the cube at a fixed, marked position in your lab, e.g. with a taped outline.

  • Model a matching 100 mm cube in your virtual scene at the same coordinates.

  • Check the alignment by touching the cube while wearing the headset, and adjust the virtual cube until real and virtual agree.

Features

  • Exactly 100 × 100 × 100 mm, so it’s easy to recreate in Unity, Unreal or Blender

  • Prints without supports

Citation: If you use this in research, please cite: de Schot, L., Nilsson, D., Lovreglio, R., Lindeman, R. W., & Harding, N. (2026). Overground walking in virtual environments: The effect of embodiment on spatio-temporal gait parameters. Manuscript submitted for publication.

Payment

This model is offered up for free. If you choose to use please attribute credit accordingly. If you get use out of this and wish to say thanks, please feel free to buy me a coffee using the QR code in the photos attached, or at buymeacoffee.com/DarthTiberius :)