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Gamer Duck, 4-Colour AMS — image 1
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Gamer Duck, 4-Colour AMS

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Both print in four colours straight off an AMS - body, beak and feet, plus white and black for the eyes and the...

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Model information

License
Creative Commons — Attribution — Noncommercial

Both print in four colours straight off an AMS - body, beak and feet, plus white and black for the eyes and the controller. No painting, no gluing.

 

The gamer duck slouches with a controller in both hands and a thoroughly unimpressed expression. 36 mm tall as it lies on the plate, 74 g, about 5 h 48 min at 0.16 mm.

 

Both were sliced on a P2S at 0.16 mm with the profile that ships inside each 3MF, so the numbers above come from a real slice rather than an estimate. Supports are needed on both - leave them on. The gamer duck makes 161 filament changes and the classic 133, so keep the purge tower.

 

Colours as supplied: yellow body, orange beak and feet, white and black for the eyes and the gamepad. Swap any of them in the slicer - nothing about the geometry depends on the colour choice.

 

This model was generated with AI. The base shapes came out of Meshy.ai from reference images. From there the meshes were repaired, split into separate colour bodies by hand and assembled into print projects, but the forms themselves are AI-generated and are declared as such.

 

Printing. 0.16 mm layers, 2 walls, 15% gyroid, PLA. Supports on. Both files are complete Bambu Studio projects: open, load four spools, print. If you have a single-colour printer they still work - you just get a one-colour duck.

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