Cookie Monster Hitch Cover
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A fun hitch cover featuring the one and only Cookie Monster! Let there be ever more COOKIES!!!
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Model information
- Source
- Printables
- Category
- Automotive
- License
- Creative Commons — Attribution — Noncommercial
Let everyone around you know your priorities! COOKIES!!!
This is a fun way to add some color to your empty trailer hitch receiver. Final dimension is about 5.5" x 5.5" at 100% scale. The part is printed using three different filaments (black, white, blue [pick your own combo for even more fun!]) to make a seamless first layer. Several models are provided to make this work:
- Cookie Monster Hitch Bodies fused (all individual parts combined into a single part)
- Cookie Monster Hitch Bodies (separate stl files to allow for easy printing in different colors)
- Black (facial outline)
- White (eyes)
- Blue (fur)
- Hitch Mount attachment (combined with the face to make an easy attachment to the receiver)
- Hitch mounts (receiver components for most trailer hitches)
- 1.25 inch
- 2 inch
- Pins
- Small 75mm (fix the 1.25 inch hitch mount to the receiver)
- Large 65mm (connect the face to the hitch mount)
- Large 85mm (fix the 2 inch hitch mount to the receiver)
The “Hitch Mount Attachment” is already included in the fused model and not specifically needed for this print job. It is handy to then use on any future hitch covers you would like to create on your own! Either embed it to another part in the slicer or create a cavity in your part and glue it in. :)
Printing instructions:
Load the fused bodies and the three different color models into your slicer. Merge these so they all align then save this as a project. Doing so will make the following steps much easier.
If you have a multi-material printer you're all set! If you have a single extruder that manages one color at a time then read on.
Thanks to CHEP for the idea on color inlays. See his explanation here:
Create the individual print files by deleting what you don't want to print. To make the inlays on the front, lower each of the color parts to be only one layer height tall, as each part is 12mm tall. For me that was lowering by 11.8mm for a 0.2mm height. Make sure that brims/skirts are off. The trick here is to enable Z-hop when retracted and that you choose a value greater than the layer height you plan to print at, I chose 0.6mm to me safe.
Once you have the four gcode files saved (Black, White, Blue, and Fused) open them in a text editor like Notepad++. Here you will edit the gcode to modify the following sections:
- Preprint
- Leave untouched for the first color part
- For subsequent files, remove the lines that refer to homing axes and resetting extrusion
- Original (ABL, material purge, etc.)
M140 S60
M105
M190 S60
M104 S210
M105
M109 S210
M82 ;absolute extrusion mode
G28 ; home all axes
G29 ; Autolevel
M500 ; commit mesh to EEPROM
M117 Purge extruder
G92 E0 ; reset extruder
G1 Z1.0 F3000 ; move z up little to prevent scratching of surface
G1 X2 Y20 Z0.3 F5000.0 ; move to start-line position
G1 X2 Y200.0 Z0.3 F1500.0 E15 ; draw 1st line
G1 X2 Y200.0 Z0.4 F5000.0 ; move up a little
G1 X2 Y20 Z0.4 F1500.0 E30 ; draw 2nd line
G92 E0 ; reset extruder
G1 Z1.0 F3000 ; move z up little to prevent scratching of surface
G92 E0
G92 E0
G1 F3600 E-3-
- Modified (leaving only the temperature settings and extrusion mode). Note that it can help to leave in the material purge section.
M140 S60
M105
M190 S60
M104 S210
M105
M109 S210
M82 ;absolute extrusion mode- Layers
- If you didn't lower the color sections to have only one layer you can remove all the layers after the first. Leave the post-print code for now.
- For the fused model you can either move the model up by one layer (floating) or delete the first layer in the gcode.
- Post print
- For everything but the final part, modify the gcode ending code to remove the temperature changes, motors turning off, or anything else that changes the condition.
- Original end code (this may be different for your printer/slicer) followed by modified gcode (here the print head moves up and to the front to allow for easier filament change)
- For everything but the final part, modify the gcode ending code to remove the temperature changes, motors turning off, or anything else that changes the condition.
M140 S0
M107
G91; relative positioning
G1 Z1.0 F3000 ; move z up little to prevent scratching of print
G90; absolute positioning
G1 X0 Y200 F1000 ; prepare for part removal
M104 S0; turn off extruder
M140 S0 ; turn off bed
G1 X0 Y300 F1000 ; prepare for part removal
M84 ; disable motors
M106 S0 ; turn off fan
M82 ;absolute extrusion mode
M104 S0- Modified gcode (here the print head moves up and to the front to allow for easier filament change)
G91; relative positioning
G1 Z10.0 F3000 ; move z up little to prevent scratching of print
G90; absolute positioning
G1 X0 Y0 F1000 ; prepare for filament change
With those four files you're set to print! Have fun, then when you're done, have a cookie!