Hextraction Gear Tile Remix
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Remix of Zack Freedman’s Gear Tile & Card.
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Updated at source:
Model information
- Source
- Printables
- Category
- Board Games
- License
- Creative Commons — Attribution
This remix of Zack Freedman’s Gear Tile & Card was made primarily for aesthetic reasons. The major changes were to remove the built-in sacrificial supports as most printers should be able to bridge this distance without the need for supports & to clean up some alignment issues. See the changelog below for more information.
Learn more about the free 3D-printed board game Hextraction here.
Print Settings
This tile & card should be properly oriented & are designed to be printed without supports. For best results, print using a 0.2mm layer height. I used 40% infill, but you can experiment with other infill densities if you’d like.
To print the tile & card with 2 filament colors as I have, using a 0.2mm layer height, these are the filament swaps needed:
Gear Tile
Layer 1-20: bronze
Layer 21-25: black
Layer 26-75: bronze
Gear Tile Card
Layer 1-10: black
Layer 11-25: bronze
Value4Value
This remix is being released under the Value4Value model. If you received any value from my work, please determine what it was worth to you & return that value to me in the form of a donation. Thank you for supporting my work!
Print Info
Printer: VORON 2.4 350
Rafts: No
Supports: No
Resolution: 0.2 mm
Infill: 40%
Filament: Keene Village Plastics - Bronze & Bold Black PLA
Changelog
Changes made to the original design:
• Gear Tile — removed built-in sacrificial supports, centered star on tile
• Gear Tile Card — centered star on tile portion of card, vertically centered rules text, added period at end of rules text for continuity
“If I have seen further, it is by standing on the shoulders of Giants.” — Isaac Newton
This tile & card were remixed from the original Hextraction Gear Tile by Zack Freedman using Fusion 360.