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Palworld Common Egg — image 1
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Palworld Common Egg

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This is my rendition of the striped common egg from Palworld.

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Model information

Category
Video Games
License
Standard Digital File License

This is the multicolor design I made for the common egg from Palworld by modeling a chicken egg and studying the patterns from the game.  

My custom nest model to fit this egg (as well as real chicken egg, think  dyed  Easter egg) is available here. Both of these are for noncommercial use.  The files cannot be re-shared or remixed.

https://www.printables.com/model/779426-nest-for-egg

Printing Steps

Use supports with a .1 detach distance, a raft of two layers, and up to a 45 degree overhang as the model might want to move out of position otherwise. Also use dynamic layer heights on the top and bottom of the model. use 15% gyroid infill and 2 perimeters. If using with the nest print the egg at 36mm tall and the nest at 67.88% size. Print several eggs at a time.

Yes I also modeled the other eggs!

I also modeled the other eggs in Fusion 360 from scratch and a simple nest for them, and sell those printed models on Etsy.  It was a fun learning experience. You can see my design work in the second picture. I am not ready to share these others models yet.

Rocky, Dark, Frozen, Scorching, Common, Verdant, Dragon, Electric, and Damp  Egg:

https://www.etsy.com/shop/cherryhilltech

 

Other Info

In Fusion 360 I then divided the color sections into equal sections along the length of the outer curve to get true equal sections, modeled it with those sections, and once click painted those for multicolor printing since I print everything now on the MMU3. However, you could easily use this model as a guide and then  subdivide it by height using my sections to do manual color changes by Z height, do technically this doesn't have to be an MMU model. The sections are clearly marked in the slicer. These sections are not horizontal slices because at extreme angles that messes up the transparency near the transitions. Hence the sections are actually slices going perpendicularly into surface edges of  the model, which is accomplished intelligently by the painting tool. Thus there are 30 color changes instead of seven, and an MMU is preferred to get a nicer section division.

 

 

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