Euro truck Simulator Keycaps
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a remix of the 12 Button Macro Keyboard from GermanDarknes. So that it is more suitable for Eurotruck simulator
- Ocena
- 5 / 5
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- 6
- Pobrania
- 31
- Wydruki
- 1
- Wyświetlenia
- 502
- Oceny
- 1
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Informacje o modelu
- Źródło
- Printables
- Kategoria
- Computers
- Licencja
- Creative Commons — Attribution — Noncommercial — Share Alike
Inspired by the 12 Button macro keyboard I modified the model for Euro truck simulator. I made 12+1 keycaps for euro truck simulator. And I rewrote the code for the Arduino so that the keypad is now recognized as a game controller so that there are no more conflicts with double key combinations.
At the bottom of the code you can adjust which button is linked to which input. This way there is no mandatory soldering order.
Code:
https://github.com/Woetter22/12-Button-Gamepad
// 12 button Gamepad
// inspired by Stuart Brand (JamHamster)https://github.com/jamhamster
// Inspired by Matthey Heironimus test sketch JoystickButton
// 13/10/2024 WAB
// For Arduino Leonardo and Arduino Micro only.
// Based with thanks on the Gamepad Example code by Matthew Heironimus (https://github.com/MHeironimus)
// Uses the excellent Joystick library here: https://github.com/MHeironimus/ArduinoJoystickLibrary
//--------------------------------------------------------------------
#include <Joystick.h>
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,JOYSTICK_TYPE_GAMEPAD,
12, 0, // Button Count, Hat Switch Count
false, false, false, // X and Y, but no Z Axis
false, false, false, // No Rx, Ry, or Rz
false, false, // No rudder or throttle
false, false, false); // No accelerator, brake, or steering
void setup()
{Joystick.begin();
//Sweeps through Arduino pins and sets all to Input Pullup
for (int PSweep=0; PSweep<22; PSweep++){pinMode(PSweep, INPUT_PULLUP);}
//Sweeps through Gamepad buttons and sets all to 0
for (int BSweep=0; BSweep<22; BSweep++){Joystick.setButton(BSweep, 0);}
}
//Start of main loop
void loop() {
//Iterates through Pins and translates straight to button presses (Joystick ButtonNumber, Arduino Pin)
//Change this to alter/add/remove button assignments.
Joystick.setButton(0,(!digitalRead(2)));
Joystick.setButton(1,(!digitalRead(3)));
Joystick.setButton(2,(!digitalRead(4)));
Joystick.setButton(3,(!digitalRead(5)));
Joystick.setButton(4,(!digitalRead(6)));
Joystick.setButton(5,(!digitalRead(7)));
Joystick.setButton(6,(!digitalRead(8)));
Joystick.setButton(7,(!digitalRead(9)));
Joystick.setButton(8,(!digitalRead(10)));
Joystick.setButton(9,(!digitalRead(16)));
Joystick.setButton(10,(!digitalRead(14)));
Joystick.setButton(11,(!digitalRead(15)));
delay(10);
}