elemental mage for dungeons and dragons DND (number 1)
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elemental mage for dungeons and dragons DND
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Elemental Mage
Size: Medium
Type: Humanoid (any race, e.g., human)
Armor Class: 12 (15 with Mage Armor)
Hit Points: 33 (6d6 + 12)
Speed: 30 feet
STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 14 (+2) 16 (+3) 12 (+1) 10 (+0)
Saving Throws: Int +5, Wis +3
Skills: Arcana +5, Insight +3
Senses: Passive Perception 11
Languages: Common, plus two of your choice (e.g., Primordial)
Challenge: 3 (700 XP)
Traits:
Spellcasting: The elemental mage is a 6th-level spellcaster. Its magical ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The elemental mage has the following mage spells prepared:
Cantrips (at will): Fire Bolt, Acid Splash, Poison Spray, Wall of Wind
Level 1 (4 slots): Mage Armor, Thundering Wave, Burning Hands, Fire Shield
Level 2 (3 slots): Acid Arrow, Gust of Wind, Flame Sphere
Level 3 (2 slots): Wall of Water (a variant of Wall of Wind), Fireball
Elemental Affinity (Fire and Water): When the mage casts a spell that deals fire or water damage, they can add their Intelligence modifier (+3) to the damage.
Actions:
Dagger: Melee or ranged weapon attack: +4 to hit, reach 5 feet or range 20/80 feet, one target. Hit: 4 (1d4 + 2) piercing damage.