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elemental mage for dungeons and dragons DND (number 1)

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elemental mage for dungeons and dragons DND

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Model information

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Elemental Mage

Size: Medium
Type: Humanoid (any race, e.g., human)
Armor Class: 12 (15 with Mage Armor)
Hit Points: 33 (6d6 + 12)
Speed: 30 feet

STR      DEX        CON         INT       WIS        CHA
9 (-1)    14 (+2)    14 (+2)    16 (+3)    12 (+1)    10 (+0)

Saving Throws: Int +5, Wis +3
Skills: Arcana +5, Insight +3
Senses: Passive Perception 11
Languages: Common, plus two of your choice (e.g., Primordial)
Challenge: 3 (700 XP)

Traits:

Spellcasting: The elemental mage is a 6th-level spellcaster. Its magical ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The elemental mage has the following mage spells prepared:
Cantrips (at will): Fire Bolt, Acid Splash, Poison Spray, Wall of Wind
Level 1 (4 slots): Mage Armor, Thundering Wave, Burning Hands, Fire Shield
Level 2 (3 slots): Acid Arrow, Gust of Wind, Flame Sphere
Level 3 (2 slots): Wall of Water (a variant of Wall of Wind), Fireball
Elemental Affinity (Fire and Water): When the mage casts a spell that deals fire or water damage, they can add their Intelligence modifier (+3) to the damage.

Actions:

Dagger: Melee or ranged weapon attack: +4 to hit, reach 5 feet or range 20/80 feet, one target. Hit: 4 (1d4 + 2) piercing damage.

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