Krampus, Winter's Reckoning | 32mm & 75mm Fantasy Miniature | FDM & Resin
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Creating a small Christmas campaign.
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- Creative Commons — Attribution — Noncommercial — NoDerivatives
❄ Krampus, Winter's Reckoning
Large Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 225 (18d10 + 126)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
24 (+7) | 14 (+2) | 23 (+6) | 16 (+3) | 18 (+4) | 20 (+5) |
Saving Throws Str +12, Con +11, Wis +9, Cha +10
Skills Intimidation +10, Perception +9, Stealth +7
Damage Resistances cold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities frightened, poisoned
Senses darkvision 120 ft., passive Perception 19
Languages Abyssal, Infernal, Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits
Aura of Dread. Creatures within 30 feet of Krampus that can see him must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A creature that succeeds is immune for 24 hours.
Child Snatcher. Once per day, Krampus can magically teleport to any location within 1 mile where a child (Small humanoid under age 10) is present. The child must succeed on a DC 16 Charisma saving throw or be magically restrained and placed in Krampus’s basket.
Lantern of Lost Souls. The lantern emits dim light in a 20-foot radius. Any creature that dies within this radius has its soul trapped unless it succeeds on a DC 18 Wisdom saving throw. Trapped souls fuel Krampus’s magic (see Soul-Fueled Abilities).
Soul-Fueled Abilities. For each soul trapped in his lantern (max 5), Krampus gains one of the following per soul:
+10 temporary hit points
+1 to attack rolls
+1 to spell save DC
Regain one use of Legendary Resistance
Actions
Multiattack. Krampus makes two attacks: one with his double-bladed axe and one with his birch lash.
Double-Bladed Axe. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.
Hit: 21 (3d10 + 7) slashing damage plus 7 (2d6) cold damage.
Birch Lash. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.
Hit: 18 (3d8 + 7) bludgeoning damage and the target must succeed on a DC 18 Constitution saving throw or be stunned until the end of its next turn.
Hellfire Brazier (Recharge 5–6). Krampus hurls a spectral flame from his brazier. Range: 60 ft., Area: 20-ft. radius.
Each creature in the area must make a DC 18 Dexterity saving throw, taking 45 (10d8) fire and necrotic damage on a failed save, or half as much on a success.
Legendary Actions
Krampus can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.
Menacing Step. Krampus moves up to his speed without provoking opportunity attacks.
Lantern Pulse. All frightened creatures within 30 feet take 10 (3d6) psychic damage.
Soul Drain (Costs 2 Actions). Krampus consumes one trapped soul to regain 30 hit points.
Character Created in assistance with Tripo3D.
Perfect for resin or FDM printing, this model offers crisp, painter‑friendly detail and a dramatic silhouette—ideal for tabletop RPGs, fantasy dioramas, or collector displays that celebrate stealth, intrigue, and deadly elegance.
⚙ Print Specs
Supports: Standard tree auto supports
Category: Characters & Monsters
Recommended Layer Height: 0.05–0.1 mm (resin) / 0.12–0.16 mm (FDM)
Material: Resin or PLA+ for best detail retention
Scale: Heroic 1:10 (adjustable for tabletop use)
Orientation: Crouched pose with daggers supported
🧱 FDM Printing
Use Tree Supports (Default) for optimal overhang coverage.
Enable Outer Brim to ensure strong plate adhesion and prevent edge lift.
Recommended materials: PLA+ or PETG for best surface finish.
Suggested layer height: 0.12–0.16 mm for miniatures and display pieces.
Tune flow and retraction for fine detail; slower outer walls yield smoother armor and faces.
🧪 Resin Printing
Use the following settings for reliable, high‑detail results:
Printer: Elegoo Saturn 4 Ultra 16K
Exposure Settings:
Layer Height: 0.05 mm
Bottom Layers: 5
Exposure Time: 2.75 s
Bottom Exposure Time: 37 s
Transition Layers: 10 (Linear)
Rest Times: Before Release – 2 s, After Release – 2 s, After Retract – 4 s
Advanced Settings:
Anti‑Aliasing: Level 8
Print Time Compensation: Enabled (0.93 s)
Light PWM: 255
Bottom Light PWM: 255
Supports & Orientation:
Use Auto Orientation and Auto Supports (Light) in ChituBox.
Ensure proper drainage and avoid flat surfaces directly on the build plate.