1 / 1
Krampus, Winter's Reckoning | 32mm & 75mm Fantasy Miniature | FDM & Resin — image 1

Krampus, Winter's Reckoning | 32mm & 75mm Fantasy Miniature | FDM & Resin

Order a print of this model

We calculate the final price from your selected file. You review and accept it before payment.

Saved on this device.

Creating a small Christmas campaign.

Rating
0 / 5
Likes
29
Downloads
207
Makes
0
Views
487
Reviews
0

Updated at source:

Model information

License
Creative Commons — Attribution — Noncommercial — NoDerivatives

❄ Krampus, Winter's Reckoning

Large Fiend (Demon), Chaotic Evil

Armor Class 18 (natural armor)
Hit Points 225 (18d10 + 126)
Speed 40 ft.

STR

DEX

CON

INT

WIS

CHA

24 (+7)

14 (+2)

23 (+6)

16 (+3)

18 (+4)

20 (+5)

Saving Throws Str +12, Con +11, Wis +9, Cha +10
Skills Intimidation +10, Perception +9, Stealth +7
Damage Resistances cold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities frightened, poisoned
Senses darkvision 120 ft., passive Perception 19
Languages Abyssal, Infernal, Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5

Traits

Aura of Dread. Creatures within 30 feet of Krampus that can see him must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A creature that succeeds is immune for 24 hours.

Child Snatcher. Once per day, Krampus can magically teleport to any location within 1 mile where a child (Small humanoid under age 10) is present. The child must succeed on a DC 16 Charisma saving throw or be magically restrained and placed in Krampus’s basket.

Lantern of Lost Souls. The lantern emits dim light in a 20-foot radius. Any creature that dies within this radius has its soul trapped unless it succeeds on a DC 18 Wisdom saving throw. Trapped souls fuel Krampus’s magic (see Soul-Fueled Abilities).

Soul-Fueled Abilities. For each soul trapped in his lantern (max 5), Krampus gains one of the following per soul:

  • +10 temporary hit points

  • +1 to attack rolls

  • +1 to spell save DC

  • Regain one use of Legendary Resistance

Actions

Multiattack. Krampus makes two attacks: one with his double-bladed axe and one with his birch lash.

Double-Bladed Axe. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.
Hit: 21 (3d10 + 7) slashing damage plus 7 (2d6) cold damage.

Birch Lash. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.
Hit: 18 (3d8 + 7) bludgeoning damage and the target must succeed on a DC 18 Constitution saving throw or be stunned until the end of its next turn.

Hellfire Brazier (Recharge 5–6). Krampus hurls a spectral flame from his brazier. Range: 60 ft., Area: 20-ft. radius.
Each creature in the area must make a DC 18 Dexterity saving throw, taking 45 (10d8) fire and necrotic damage on a failed save, or half as much on a success.

Legendary Actions

Krampus can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.

  • Menacing Step. Krampus moves up to his speed without provoking opportunity attacks.

  • Lantern Pulse. All frightened creatures within 30 feet take 10 (3d6) psychic damage.

  • Soul Drain (Costs 2 Actions). Krampus consumes one trapped soul to regain 30 hit points.

Character Created in assistance with Tripo3D.

Perfect for resin or FDM printing, this model offers crisp, painter‑friendly detail and a dramatic silhouette—ideal for tabletop RPGs, fantasy dioramas, or collector displays that celebrate stealth, intrigue, and deadly elegance.

⚙ Print Specs

  • Supports: Standard tree auto supports

  • Category: Characters & Monsters

  • Recommended Layer Height: 0.05–0.1 mm (resin) / 0.12–0.16 mm (FDM)

  • Material: Resin or PLA+ for best detail retention

  • Scale: Heroic 1:10 (adjustable for tabletop use)

  • Orientation: Crouched pose with daggers supported

🧱 FDM Printing

  • Use Tree Supports (Default) for optimal overhang coverage.

  • Enable Outer Brim to ensure strong plate adhesion and prevent edge lift.

  • Recommended materials: PLA+ or PETG for best surface finish.

  • Suggested layer height: 0.12–0.16 mm for miniatures and display pieces.

  • Tune flow and retraction for fine detail; slower outer walls yield smoother armor and faces.

🧪 Resin Printing

Use the following settings for reliable, high‑detail results:

Printer: Elegoo Saturn 4 Ultra 16K

Exposure Settings:

  • Layer Height: 0.05 mm

  • Bottom Layers: 5

  • Exposure Time: 2.75 s

  • Bottom Exposure Time: 37 s

  • Transition Layers: 10 (Linear)

  • Rest Times: Before Release – 2 s, After Release – 2 s, After Retract – 4 s

Advanced Settings:

  • Anti‑Aliasing: Level 8

  • Print Time Compensation: Enabled (0.93 s)

  • Light PWM: 255

  • Bottom Light PWM: 255

Supports & Orientation:

  • Use Auto Orientation and Auto Supports (Light) in ChituBox.

  • Ensure proper drainage and avoid flat surfaces directly on the build plate.

Tags