OpenHexTiles, a modular hex terrain for Battletech
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A complete modular terrain system for hex-based games such as Battetech
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Aktualizacja u źródła:
Informacje o modelu
- Źródło
- Printables
- Kategoria
- Props & Terrains
- Licencja
- Creative Commons — Attribution — Noncommercial — Share Alike
Welcome to OpenHexTiles! This is a complete modular terrain system designed to be 3D-printed with minimal fuss. It allows you to create dynamic, multi-level battlefields for tabletop games like Classic Battletech.
All pieces are designed to be compatible, whether you are building a full map from scratch or just adding elevation and features on top of an existing paper map.
This project is hosted on GitHub and shared with the community. You are encouraged to contribute, fork, remix, and share your own creations based on this system!
You can find the project's page here
Key Components
This system is built from three main types of components:
Hex Risers: These are the core building blocks for elevation. They are stackable "Level" blocks (L1, L2, etc.) that lock together horizontally with a dovetail connection and stack vertically with a universal "lip" system.

Terrain Inserts: These are thin "toppers" or "caps" that fit perfectly into the top of any Hex Riser or Baseplate. They are used to mark special terrain types like forests, rough ground, water, and more.


Baseplates: These are large, multi-hex (4x5) plates that act as the "Level 0" foundation. Use these if you want to build a complete, stable map from the ground up instead of using a paper map.

Printing Notes & Tested Settings
These STL files are designed to be printed easily on most FDM printers, and should not require supports.
All components have been successfully tested using the following configuration as a baseline. Your settings may vary, but this is a confirmed working setup:
Printer: Bambu Lab A1
Nozzle: 0.4mm
Profile: Standard 0.20mm Layer Height
Material: Bambu Lab PLA Matte & PLA Basic