Obelisk the Tormentor
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Obelisk the Tormentor, D&D inspired variant
- Ocena
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- Polubienia
- 9
- Pobrania
- 74
- Wydruki
- 1
- Wyświetlenia
- 244
- Oceny
- 1
Aktualizacja u źródła:
Informacje o modelu
- Źródło
- Printables
- Kategoria
- Characters & Monsters
- Licencja
- Creative Commons — Public Domain
Lore & Background for Obelisk the Tormentor (D&D 5e)
Origin: Obelisk is an ancient godlike entity forged from primordial stone and divine wrath. Legends say it was created during the first war between gods and titans, a living monument of destruction. Its name is whispered in forbidden texts as the “Tormentor of Worlds,” a being summoned only by those willing to sacrifice everything for ultimate power.
Domain: Obelisk resides in the Obsidian Sanctum, a colossal fortress carved into the heart of a dead mountain. It feeds on devotion and blood, growing stronger with every soul offered in its name. Its presence warps reality—gravity bends, skies darken, and mortals tremble under its gaze.
Personality: Obelisk is not mindless; it is a tyrant god with a singular purpose: domination. It views mortals as pawns and demands absolute obedience. Those who fail to appease it are crushed beneath its stone fists.
Stat Block (D&D 5e)
Obelisk the Tormentor
Gargantuan Construct (Divine), Lawful Evil
Armor Class: 25 (Natural Armor)
Hit Points: 615 (30d20 + 300)
Speed: 50 ft.
STR 30 (+10) | DEX 10 (+0) | CON 30 (+10) | INT 18 (+4) | WIS 22 (+6) | CHA 24 (+7)
Saving Throws: Str +18, Con +18, Wis +14, Cha +15
Skills: Intimidation +15, Perception +14
Damage Resistances: Nonmagical Bludgeoning, Piercing, Slashing
Damage Immunities: Fire, Poison, Psychic
Condition Immunities: Charmed, Frightened, Paralyzed, Poisoned
Senses: Truesight 120 ft., Passive Perception 24
Languages: Primordial, Telepathy 120 ft.
Challenge: 30 (155,000 XP)
Traits
Colossal Presence: Creatures within 120 ft. must succeed on a DC 22 Wisdom save or be frightened for 1 minute.
Divine Immunity: Immune to all spells of 6th level or lower unless it chooses to be affected.
Stone God’s Wrath: When Obelisk drops to 0 HP, it explodes in a 300-ft. radius, dealing 20d10 force damage (Dex save DC 22 for half).
Actions
Multiattack: Obelisk makes two Fist of Judgment attacks.
Fist of Judgment: Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 60 (8d10 + 10) bludgeoning damage.
Soul Crusher (Recharge 5–6): Obelisk targets up to three creatures within 60 ft. Each must make a DC 22 Con save or take 90 (12d12 + 10) necrotic damage and be stunned for 1 round.
Tormenting Roar (Recharge 6): Emits a roar in a 300-ft. cone. All creatures must make a DC 22 Wis save or be paralyzed for 1 minute.
Legendary Actions (3/round)
Crush: Make one Fist of Judgment attack.
Ground Rupture (Costs 2 Actions): Creates fissures in a 60-ft. radius. All creatures must make a DC 22 Dex save or fall prone and take 30 (6d10) bludgeoning damage.
Obelisk’s Command (Costs 3 Actions): Summons 1d4 Stone Sentinels (CR 10) to fight for it.