1 / 6
Winged Dragon of Ra — zdjęcie 1
1 / 6

Winged Dragon of Ra

Zamów wydruk tego modelu

Obliczymy ostateczną cenę na podstawie wybranego pliku. Sprawdzisz ją i zaakceptujesz przed płatnością.

Zapisane na tym urządzeniu.

Winged Dragon of Ra - D&D inspired variant

Ocena
5 / 5
Polubienia
8
Pobrania
70
Wydruki
2
Wyświetlenia
288
Oceny
1

Aktualizacja u źródła:

Informacje o modelu

Źródło
Printables
Licencja
Creative Commons — Public Domain

☀ The Solar Seraph Dragon

A mythic, god‑touched, sun‑wreathed dragon suitable as a capstone boss, patron, or world-shaping entity.


🌞 Lore & Mythology

Legends tell of the Solar Seraph, a colossal golden dragon born from the first sunrise that ever touched the world. When the Primordial Darkness threatened to swallow creation, the newborn sun shed its own light in the shape of a dragon, giving rise to a being equal parts radiance, flame, and divine will.

Throughout the ages, the Solar Seraph has appeared only at moments of existential peril—its arrival heralded by eclipses set ablaze in gold and thunderstorms of fire. Some cultures worship it as the First Dawn. Others fear it as the Burning Reckoner, believing it judges nations whose ambition grows too close to the heavens.

The Solar Seraph has three forms, each reflecting different intensities of its divine flame:

  1. Dormant Aspect — a golden drake the size of a warship

  2. Ascendant Aspect — a colossal solar wyrm of burning wings

  3. Imperial Seraph Form — a living sun, a dragon-shaped inferno whose presence alone reshapes reality

Most mortals only know the first form. Few survive witnessing the second. The third is believed to be myth—until the day it arrives.


🐉 Solar Seraph Dragon (Ascendant Aspect)

Mythic Creature (Tier 2)
Gargantuan dragon (divine), Lawful Neutral


Statblock

Markdown

Armor Class 22 (solar-forged scales)

Hit Points 525 (30d20 + 240)

Speed 60 ft., fly 120 ft. (hover)

STR 30 (+10)

DEX 18 (+4)

CON 26 (+8)

INT 20 (+5)

WIS 24 (+7)

CHA 28 (+9)

Saving Throws Dex +12, Con +16, Wis +15, Cha +17

Skills Perception +15, Insight +15, Religion +13

Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire, necrotic

Condition Immunities blinded, frightened, charmed

Senses truesight 120 ft., passive Perception 25

Languages Draconic, Celestial, telepathy 300 ft.

Challenge 28 (120,000 XP)

Show less

Code block expanded


🌟 Divine Traits

Solar Majesty

Creatures of the dragon’s choice within 120 ft. that start their turn looking at it must succeed on a DC 25 Wisdom save or be blinded until the end of their next turn.

Incandescent Body

A creature that touches the dragon or hits it with a melee attack takes 21 (6d6) radiant damage.

Sunheart Regeneration

If it has at least 1 hit point and is bathed in natural or magical light, the dragon regains 30 hit points at the start of its turn.


🌀 Actions

Multiattack

The Solar Seraph makes three attacks: one with its bite and two with its claws.


Bite

Weapon Attack: +18 to hit, reach 15 ft., one target.
Hit: 31 (4d10 + 9) piercing + 22 (4d8) radiant.

Claw

Weapon Attack: +18 to hit, reach 10 ft., one target.
Hit: 25 (4d6 + 10) slashing.

Tail

Weapon Attack: +18 to hit, reach 20 ft., one target.
Hit: 29 (4d8 + 10) bludgeoning.


☀ Solar Inferno Breath (Recharge 5–6)

The dragon exhales a cone of stellar flame.
300‑ft cone.

Creatures in the area must make a DC 24 Dexterity saving throw, taking:

  • 96 (16d12) radiant damage

  • and 96 (16d12) fire damage

on a failed save, or half as much on a success.

Creatures reduced to 0 hit points by this breath are disintegrated into golden ash.


🌅 Judgment of the First Dawn (1/Day)

The dragon releases a detonation of solar divinity.

  • 1 mile radius

  • Darkness is immediately dispelled

  • All creatures must make a DC 25 Constitution save

Failure:

  • 120 radiant damage

  • Stunned for 1 minute (repeat save at the end of each turn)

Success:

  • Half damage, not stunned

Plants, undead, and shadows take maximum damage.


🔥 Mythic Trait — Solar Apotheosis (Trigger: 0 HP)

When reduced to 0 hit points, the Solar Seraph does not die. Instead, its body combusts, becoming a miniature sun. It regains 200 hit points and gains new abilities.


☄ Mythic Actions (Apotheosis Form)

Solar Flare (Costs 2 Actions)

All creatures within 60 ft. must make a DC 25 Con save or be blinded for 1 minute.

Corona Wings

The dragon sweeps its wings of fire.

DC 23 Dex save or take 55 (10d10) radiant damage and be knocked prone.

Helios Lance (Recharge 6)

The dragon fires a beam of concentrated sunlight in a 1,000‑ft. line, 10 ft. wide.

Targets make a DC 24 Dex save, taking
110 (20d10) radiant damage
or half on a success.

A creature reduced to 0 HP by this becomes a silhouette burned into the ground.


🧭 Adventure Hooks

  • The Solar Seraph awakens to prevent an unnatural eclipse conjured by a cult.

  • A nation seeks to capture its dormant aspect, believing its heart can power an empire.

  • The dragon judges the party, forcing them to prove they’re worthy of the world's future.

Tagi