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Zorc Necrophades

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Zorc Necrophades - D&D inspired variant

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Informacje o modelu

Źródło
Printables
Licencja
Creative Commons — Public Domain

Step 1: Lore & Background (D&D 5e Adaptation)

Name: Zorc Necrophades
Type: Fiend (Demon Lord)
Alignment: Chaotic Evil

Origin in D&D Setting:
Zorc Necrophades is an ancient demon lord of annihilation, whispered about in forbidden tomes. His essence is tied to the Shadow Realm, a plane of eternal darkness where reality bends under his will. Legends claim Zorc was born from the entropy at the dawn of creation, feeding on the collapse of worlds. His cultists seek to summon him during eclipses, believing his arrival heralds the end of all light and life.

Personality & Goals:

  • Zorc is not just destruction; he is cosmic erasure. His ultimate goal is to unmake existence, returning all planes to primordial void.

  • He manipulates mortals through promises of power, but his true intent is to consume their souls to fuel his ascension.

Domains of Influence:

  • Darkness, Death, and Chaos.

  • His presence corrupts reality: shadows lengthen unnaturally, stars vanish, and hope fades.


Step 2: Stat Block (D&D 5e)

Here’s a CR 30 Boss Monster version:


Zorc Necrophades

Gargantuan Fiend (Demon Lord), Chaotic Evil

Armor Class: 25 (Natural Armor)
Hit Points: 888 (48d12 + 480)
Speed: 50 ft., fly 80 ft.

STR 30 (+10) | DEX 16 (+3) | CON 30 (+10) | INT 24 (+7) | WIS 22 (+6) | CHA 28 (+9)

Saving Throws: Str +18, Con +18, Wis +14, Cha +17
Skills: Intimidation +17, Arcana +15, Perception +14
Damage Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Frightened, Exhaustion, Poisoned
Senses: Truesight 120 ft., Passive Perception 24
Languages: Abyssal, telepathy 120 ft.
Challenge: 30 (155,000 XP)


Traits:

  • Legendary Resistance (3/Day): If Zorc fails a saving throw, he can choose to succeed instead.

  • Aura of Annihilation: Creatures within 60 ft. take 30 necrotic damage at the start of their turn.

  • Reality Collapse: Magic within 120 ft. of Zorc is unstable; spellcasters must roll a DC 20 Arcana check or the spell fizzles.


Actions:

  • Multiattack: Zorc makes 3 attacks: 2 with Shadow Claws and 1 with Void Breath.

  • Shadow Claws: Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 45 (6d10 + 10) slashing + 27 (6d8) necrotic damage.

  • Void Breath (Recharge 5–6): Zorc exhales pure entropy in a 120-ft cone. Each creature must make a DC 26 Con save or take 120 (20d12) necrotic damage and be banished to the Shadow Realm for 1 minute.


Legendary Actions (3/round):

  • Shadow Step: Teleport up to 120 ft.

  • Crush Hope: Target within 60 ft. makes DC 24 Wis save or is frightened until end of next turn.

  • Entropic Surge (Costs 2 Actions): All creatures within 30 ft. take 40 necrotic damage and must succeed on DC 24 Con save or gain 1 level of exhaustion.


Step 3: Miniature Render

I’ll generate a high-resolution render of Zorc Necrophades with:

  • White background

  • On a round base

  • Detailed, clean design suitable for printing

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