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Deadlock Hand & Orb Wall Lamp / Sconce — zdjęcie 1
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Deadlock Hand & Orb Wall Lamp / Sconce

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Full-size Deadlock wall sconce with socket-ready body, orb shades, pull-chain knob, and clean prop files.

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Informacje o modelu

Źródło
Printables
Kategoria
Home Decor
Licencja
Creative Commons — Attribution — Noncommercial

Deadlock Hand & Orb Wall Lamp

This is a printable version of the hand-held orb wall lamp seen in Deadlock.

I started with the original in-game asset and went through the somewhat ridiculous process of extracting, converting, repairing, cleaning, and modifying it into something that could actually be 3D printed and used as a real wall lamp.

There are two sets of files included.

Full-size functional lamp

The full-size version has been modified for use as an actual wall-mounted lamp, including openings for a standard lamp socket and wiring.

Included are:

  • Full-size hand and wall-mount assembly with socket/wiring cutouts

  • Hollow orb / lampshade

  • Solid orb version

  • Wire cover

  • Circular wire cover

  • Wall-mount/template guide

  • Deadlock logo pull-chain knob

  • Pull-chain knob back cover

The orb is intended to sit directly in the hand like the lamp in-game. I experimented with several materials and finishes before settling on a translucent shade that gives a strong orange/red glow when illuminated.

Clean model files

I have also included cleaned versions of the original pieces without the lamp modifications for anyone who wants to use the model as a prop, decoration, or starting point for their own project.

Included are:

  • Clean hand

  • Clean wall mount

I did not include a separate clean orb since the orb itself is simply a sphere.

Printing and assembly

The hand and wall mount are intended for normal FDM printing. Supports may be necessary around portions of the fingers and wrist depending on orientation and printer settings.

For the orb, translucent filament works particularly well. The hollow version is intended to function as the actual lampshade, while the solid version is included for experimentation or modification.

Use an LED bulb only. Do not use incandescent or halogen bulbs inside a printed plastic shade. Make sure your socket, wiring, switch, and other electrical components are properly rated for the bulb being used.

The included pull-chain knob is based on the circular Deadlock design and is made from two pieces so the chain can be captured between them. The back part is friction fit, but may require slight resizing depending on the tolerances of your printer. 

Also shown here are where the Wire cover and the Circular wire cover go. Just helps keep things tidy. I also used hot glue to keep everything in place, and then did a felt back to clean up the backside. (Unpictured)

File origin

The original hand/wall-lamp design and Deadlock IP belong to Valve Corporation. I converted and modified the in-game geometry for 3D printing and designed the functional lamp modifications, mounting pieces, orb variants, and pull-chain components.

This is a non-commercial fan project and is not affiliated with or endorsed by Valve.


How I finished mine

I printed the main lamp body in ABS and used acetone vapor smoothing as the first finishing step.

Because of the size, I had to split the model into four separate pieces for printing. After assembly, I went through quite a bit of sanding and filler work to hide the seams and clean up the surface. This took several rounds of filling, sanding, priming, and repeating until I was happy with it. (That was a lie. I did it until I gave up after 5 rounds of filling and sanding. Called it good enough, figured I'll never be happy with the finish lol)

Once the surface was finished, I spray painted the entire assembly and sealed it with a matte clear coat.

The finished lamp shown in the photos has had a significant amount of post-processing, so don't expect the raw print to come off the bed looking exactly like the finished photos.



Orb / Lampshade Finishing

I experimented with several different orb prints using both ABS and PVB, along with different combinations of matte and gloss clear coats.

My favorite result was actually one of the simpler finishes: a very light matte white spray coat over the translucent orb. Keeping the coat thin still lets plenty of light through, but diffuses it enough to give the sphere a softer, more convincing glowing-orb appearance.

I also tested fully clear, glossy, and more heavily coated versions, so there is plenty of room to experiment depending on the filament and look you want.

For the finished lamp, I used a smart LED bulb and programmed it to slowly shift between red and orange. The gradual color change gives the orb a much more animated, magical look and gets surprisingly close to the feel of the in-game lamp.

Use an LED bulb only, especially with a printed plastic shade.

Various types of shades:

Tagi