Star Wars Escape Pod
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Star Wars Escape Pod
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- Printables
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- Sculptures
- Licencja
- Creative Commons — Attribution — Noncommercial
For such a simple design this was a cumbersome fix. And its really hard to tell or explaine why. Generally, when I have to resort to “remeshing” (modifyer in blender) after adding uv displacement that will fix anything. It adds its own artifacts, and thats generally why I stay away from it. its a last resort. But in this case all my tool chain attempts caused the different software's to crash. Blender, mesh mixer, ms3dbuilder, all just went belly up multiple times in their efforts to remedy an unprintable mesh. In the end I ended up remeshing a remeshing of a remesh (if that makes sence) 3d times a charm I guess. This is also a good example of having to make manual loop cuts across very long and unsubdivided cylanders. Secret password is equidistant as possible squares all around. I tend to to go right to Tri's To Quad in my first steps before my manual loop cuts then subdivision then uv Displacment. BUT NEVER REMESH in the beginning or you will never get the uv map to dispace correctly over your mesh. Dont know who that diatribe was for but if it makes sence to you thanks for being my audience