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High Frontier 4 All insert / All in one V2 — image 1
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High Frontier 4 All insert / All in one V2

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A 2nd version of the High frontier 4all game insert. Fits Module 5, introduces quick patent market setup and storage.

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Model information

Category
Board Games
License
Creative Commons — Attribution — Noncommercial — Share Alike

This is my second version of the High Frontier 4 All insert.

What's new in v2 (differences from v1):

  • Redesigned player and game component boxes to fit Modules 1–5.
  • Using only two card boxes to store cards that are not sold in the market:
    • Crew cards (Core game)
    • Tracking cards (Tools)
    • Colonist cards (Modules 2 & 4)
    • Contracts (Module 4)
    • Augmentations (Module 4)
  • All Patent cards are now stored in market boxes, stacked on each other. This way you can deploy the cards more quickly during the game.

The new market, player, and game component boxes are compatible with the v1 insert so you do not need to reprint everything:

  • If you like the market boxes only, just remove three v1 card boxes from you existing prints.
  • You can swap the six player boxes and the game component box from v1 with the new ones from v2.


This is what you can pack into a single box with this insert:

  • Base game
  • Module 1 (Terawatt & Futures)
  • Module 2 (Colonization)
  • Module 3 (Conflict)
  • Module 4 (Exodus)
  • Module 5 (Economy)
  • Tools 1 (Jump start etc.) 
  • Spectral Cubes
  • All sleeved cards including promocards 
  • All the game rulebooks and playermats
  • 6th Player Component Kit

The suggested placement of insert parts is displayed in the photos.

 

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