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Simple but fun strategy game counters
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These are some counters for a basic strategy game I designed to speed up mass combat in a role playing game.
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Model information
- Source
- Printables
- Category
- Miniature Gaming Accessories
- License
- Creative Commons — Attribution — Noncommercial
These are some counters for a basic strategy game I designed to speed up mass combat in a role playing game.
- You print these to fit onto a 1-inch battle map.
- Place a small nail into the groove of the bottom plate (one from each side for the 2x2 counter). Glue on the top plate using instant glue.
- Use a 3mm ball magnet as life indicator by placing it into the depressions.
- Print or draw some pictures for your units, cut them to 19mm height, 22mm width and insert them through the slit at the top of the counter.
- You may want to use an edding marker or such to carefuly paint the little heart and skull.
The rules of the game are up to you. I wanted to keep the game simple while still taking account of different unit types and of the way a unit is weakened. So here is how we played it:
- Print or draw a number for attack strength and a number for defense on the unit picture. The numbers should be between 1 and 7 or so, depending on unit type.
- Each unit can move between 1 and 3 tiles, depending on its type.
- Then it can attack an adjacent unit, or one up to a few tiles away, if it is a ranged unit.
- When attacking, each unit rolls as many dice as it has hitpoints left (ie. 5 max). Each “1” on the die is a hit and reduces the opponent's hitpoints by 1.
- The type of die used depends on the difference (attack strength - defense):
- +6 and more: always hits
- +5: 1 to 5 on a d5
- +4: 1 to 4 on a d6
- +3: d2 (=1 to 3 on a d6)
- +2: d3 (=1 or 2 on a d6)
- +1: d4
- 0: d6
- -1: d8
- -2: d10
- -3: d12
- -4: d20
- -5 or less: never hits
- If you need extra rules for flanking, swarming, running etc., just make them up! ;)
(Note: The photo is blurry by intent, because my son didn't check image copyrights for the units, sorry!)