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PauldronKnight

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AmongUs Style Armored Minis (Customizeable)

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Model information

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Customizable Cute Minis, (mostly) easy to print and paint.
Can be printed as a whole or in parts (I recommend to at least paint the arm and rest separately if a version with arm is printed).


For some configurations I provide the STL-files. However, I recommend customizing them yourself for a more individual look. You may even add your own assets or ones from a third party to make it perfect.

Customizing:
In general, alter it to your liking – this is just a guide for ease of use.
Holes:

 

 

 

 

 

 

 


I color-coded it additionally to make it more obvious if the volumes that are to be subtracted from the model are still left (they are red). Those holes are connected to the parts that should be placed into the holes when assembling so they get repositioned when you reposition them (at least if they are still on the same part). When you print them as a whole, just remove them entirely. If not, apply them when you (binary modifier (I apply them after the other modifiers)) and then delete them or else they will be volumes instead of holes when exporting.
There are only 3 holes, 2 from the legs in the pauldron/torso and 1 from the arm in the tech backpack. Do NOT remove them before you apply them (if not printed as a whole).

 

The following are the groups I organized the parts in:

Base: Is the base with the legs (also required for the holes in the torso). There is an alternate verion too called BaseHeroic.

TorsoPauldron: The parts shared by all variants (+ goggles).

BackPack/Vanilla: The standard backpack (+sensors).

BackPack/Arm: Adds a mechanic arm to the TechBackpack (I recommend printing them separately; a volume that is subtracted from the TechBackpack is therefore connected to the arm and rotates/moves along with it).
The centre of origin of the arm segments are on their root axis so they can be positioned easily as desired (also the hole on the backpack).

Seals: It is mostly the same model just slightly altered here and there, but on different places. 
Do not forget to delete all undesired seals before exporting the model to STL 

Have fun with it.
Feedback is welcome!

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