Home Assistant Voice Assistant from Playstation Eye Camera
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Repurpose your old Playstation Eye Camera into a microphone input for your home assistant voice assistant.
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Informacje o modelu
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- Printables
- Kategoria
- Electronics
- Licencja
- Creative Commons — Attribution
Introduction
The Playstation Eye Camera, has a 4-channel microphone array, which is useful for microphone pickup in room situations. It's a very well option for budget voice assistant inputs, as it has very accurate wakeword detection using Rhasspy.
I'm currently running a setup where I'm running Home Assistant Supervised in a deban 12 Virtual Machine on my Thinkcentre Proxmox server. The Home Assistant is then running a docker (add-on), with Rhasspy.
This works through hardware USB passthrough from Proxmox, into the Debian 12 (Home Assistant Supervised) virtual machine.
Parts needed
- Playstation Eye Camera
- We're going to need to use the PCB from this, and also the microphone filter grill.
- The 3D print
Guide (Simplified)
This project requires a lot of tinkering with the Playstation Eye Camera, to get it working with Home Assistant, and thereafter Rhasspy.
But generally, it can be put into a few steps:
- Disassemble Playstation Eye Camera
- Remove all plastic parts by unscrewing mounting screws.
- Remove the lens
- Remove the microphone grill (Will be used later).
- Reassemble into the 3D printed case, no screws required.
- Remember to assemble the repurposed microphone grill, into the slots on the top.
- Remember to assemble the repurposed microphone grill, into the slots on the top.
- Connect USB to Home Assistant host
- Enable hardware USB passthrough for the port, if running inside a virtual machine or docker. Just make sure that the Home Assistant docker or VM owns the port.
- Enable hardware USB passthrough for the port, if running inside a virtual machine or docker. Just make sure that the Home Assistant docker or VM owns the port.
- Set up using Rhasspy with PulseAudio on PipeWire passthrough, in some cases, this will work just fine without doing anything, as this is the default (PyAudio) for some installations.
I can't guarantee that it will work instantly, but through a bit of tinkering, and a lot of AI help, you can definitely make this work as i did!
