1 / 6
Creality K1 Assembly (.blend and .stl assets) — zdjęcie 1
1 / 6

Creality K1 Assembly (.blend and .stl assets)

Zamów wydruk tego modelu

Obliczymy ostateczną cenę na podstawie wybranego pliku. Sprawdzisz ją i zaakceptujesz przed płatnością.

Zapisane na tym urządzeniu.

Creality K1 Assembly. I forked CAD model and run FreeCAD+Blender pipelines step => solid => mesh => obj => blend => stl

Ocena
0 / 5
Polubienia
3
Pobrania
28
Wydruki
0
Wyświetlenia
125
Oceny
0

Aktualizacja u źródła:

Informacje o modelu

Źródło
Printables
Licencja
Creative Commons — Attribution

Creality K1 Assembly. I created a forked CAD model and ran it through the FreeCAD and Blender pipelines. step => FreeCAD (solid -> mesh) => obj => Blender => stl

Instructions for using STL: 

  • Import the file into your slicer (make sure the slicer is set to the metric system with a millimeter scale and no resizing dialogs appear when opening)
  • Select the object and use RMB: Seprate => to parts (parts, not object)
  • Delete unnecessary parts, select the necessary ones, and slice for printing 
  • Done

Check: Use the Dimension Tool, the bottom base of the leg should stick out approximately 47-48 mm

Instructions for using Blend:

  • Open file in Blender
  • Make sure Blender's game space is set to the metric system: Scene => Units => Metric
    Scale: 0.001 (if not, set it to this value)
  • Measure the bottom of the leg using Measure; the diameter should be approximately 47-48 mm (if not, select all objects, scale them, and apply the scale)
  • Delete unnecessary parts, import, and similarly scale the models of your favorite mods
  • Make the required changes
  • Export to STL (leave the default values in the dialog box)
  • Return to the “Instructions for using STL”

A little later I'll show you an example of how I'll "fit an owl onto a globe" by editing the legs I liked, taking into account the already installed mods for the door bracket and side panels

Tagi