Creality K1 Assembly (.blend and .stl assets)
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Creality K1 Assembly. I forked CAD model and run FreeCAD+Blender pipelines step => solid => mesh => obj => blend => stl
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Updated at source:
Model information
- Source
- Printables
- Category
- Creality Parts & Upgrades
- License
- Creative Commons — Attribution
Creality K1 Assembly. I created a forked CAD model and ran it through the FreeCAD and Blender pipelines. step => FreeCAD (solid -> mesh) => obj => Blender => stl
Instructions for using STL:
- Import the file into your slicer (make sure the slicer is set to the metric system with a millimeter scale and no resizing dialogs appear when opening)
- Select the object and use RMB: Seprate => to parts (parts, not object)
- Delete unnecessary parts, select the necessary ones, and slice for printing
- Done
Check: Use the Dimension Tool, the bottom base of the leg should stick out approximately 47-48 mm
Instructions for using Blend:
- Open file in Blender
- Make sure Blender's game space is set to the metric system: Scene => Units => Metric
Scale: 0.001 (if not, set it to this value) - Measure the bottom of the leg using Measure; the diameter should be approximately 47-48 mm (if not, select all objects, scale them, and apply the scale)
- Delete unnecessary parts, import, and similarly scale the models of your favorite mods
- Make the required changes
- Export to STL (leave the default values in the dialog box)
- Return to the “Instructions for using STL”
A little later I'll show you an example of how I'll "fit an owl onto a globe" by editing the legs I liked, taking into account the already installed mods for the door bracket and side panels