1 / 2
Odd-Eyes Pendulum Dragon — zdjęcie 1
1 / 2

Odd-Eyes Pendulum Dragon

Zamów wydruk tego modelu

Obliczymy ostateczną cenę na podstawie wybranego pliku. Sprawdzisz ją i zaakceptujesz przed płatnością.

Zapisane na tym urządzeniu.

Odd-Eyes Pendulum Dragon - D&D inspired variant

Ocena
0 / 5
Polubienia
6
Pobrania
15
Wydruki
0
Wyświetlenia
74
Oceny
0

Aktualizacja u źródła:

Informacje o modelu

Źródło
Printables
Licencja
Creative Commons — Public Domain

1. Lore & Background for Odd-Eyes Pendulum Dragon (D&D 5e Adaptation)

Name: Odd-Eyes Pendulum Dragon
Type: Legendary Dragon (Celestial/Arcane Hybrid)
Alignment: Chaotic Good
Origin:
Odd-Eyes Pendulum Dragon is said to be born from the collision of two cosmic forces: the Arcane Flow and the Celestial Spectrum. It exists as a guardian of balance between magic and reality, often appearing when planar rifts threaten to destabilize the multiverse. Its eyes shimmer with twin hues—scarlet and emerald—symbolizing its dual nature: destruction and harmony.

Personality & Role in Campaign:

  • Acts as a planar sentinel, intervening when magic spirals out of control.

  • Communicates telepathically in riddles, often testing adventurers’ resolve before granting aid.

  • Can serve as a patron for warlocks or a quest giver, demanding restoration of balance in exchange for power.

Legendary Hooks:

  • A cult seeks to bind Odd-Eyes to weaponize its Pendulum Magic.

  • Its scales are said to contain fragments of the Pendulum Nexus, a mythical artifact that bends time and space.


2. D&D 5e Stat Block (CR ~23)

Here’s a draft:

Odd-Eyes Pendulum Dragon
Gargantuan Dragon, Chaotic Good

Armor Class: 22 (Natural Armor) Hit Points: 525 (30d20 + 240) Speed: 60 ft., fly 120 ft.

STR 30 (+10) | DEX 18 (+4) | CON 26 (+8) | INT 22 (+6) | WIS 20 (+5) | CHA 24 (+7)

Saving Throws: Dex +11, Con +15, Wis +12, Cha +14 Skills: Arcana +13, Perception +12, Insight +12 Damage Resistances: Force, Radiant; Bludgeoning, Piercing, and Slashing from nonmagical attacks Damage Immunities: Fire, Psychic Condition Immunities: Charmed, Frightened Senses: Truesight 120 ft., Passive Perception 22 Languages: Draconic, Telepathy 120 ft. Challenge: 23 (50,000 XP)

TRAITS Pendulum Surge (Recharge 5–6): Odd-Eyes warps reality, creating a 60-ft radius zone where time distorts. All creatures must succeed on a DC 22 Wisdom save or act last in initiative for 1 minute.

Legendary Resistance (3/Day): If Odd-Eyes fails a saving throw, it can choose to succeed instead.

ACTIONS Multiattack: Odd-Eyes makes 3 attacks: 2 claws and 1 bite. Bite: +17 to hit, reach 15 ft., 45 (6d10+10) piercing damage. Claw: +17 to hit, reach 10 ft., 30 (4d8+10) slashing damage. Pendulum Breath (Recharge 5–6): 120-ft cone, creatures take 120 (20d10) force damage, half on DC 24 Dex save.

LEGENDARY ACTIONS Odd-Eyes can take 3 legendary actions:

  • Wing Attack: All creatures within 20 ft. must succeed on DC 22 Dex save or take 20 (3d8+10) bludgeoning damage and be knocked prone.
  • Arcane Pulse: Fires a beam of pure magic at one target, +15 to hit, 60 (8d10+6) force damage.

Tagi