Spiral Rope Wrap Generator
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A Blender file with a custom built Geometry Node that wraps rope around any cylindrical shape.
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Aktualizacja u źródła:
Informacje o modelu
- Źródło
- Printables
- Kategoria
- Sculptures
- Licencja
- Creative Commons — Attribution — Share Alike
I loved seeing Rope Series that JamesThePrinter has been making and it inspired me to figure out to create my own version.
Originally I explored parametric modeling, but I quickly ran into a plethora issues so I switched to Blender Geometry Nodes. (btw…they are amazing). After a lot of YouTube tutorials and weeks of messing around, I've got a version 1.0 of the Rope Wrap Node.
You simply an import a model—or create your own shape—into blender and with a couple clicks have a beautiful rope wrapped around the object. Export as an STL and print!
I'd love to see what you all make with this!
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Features
Single Geometry Node Connection Setup

Adjustable Settings
| Slider: Rope Radius | Adjust the thickness of the rope |
| Slider: Rope Twists | Adjust the amount of twist in the rope |
| Toggle: Top Cap | Choose to cover or leave open the model top |
| Toggle: Bottom Cap | Choose to cover or leave open the model bottom |
| Toggle: Offset Bottom | Offsets the bottom of the spiral to fully cover model |
.Blend file is optimized for creating 3D printable models
- Unit length & scale is set to mm
- Viewfinder grid & focal length set to correct scale
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Current Limitations
- Top and bottom of object shape must be a perfect circle
- This is a limitation due using a spiral curve to fill in the caps. In theory, I might be able to use a “Raycast” node to fix this, but I haven't figured that out yet

- Set/Apply object scale to 1.000 before connecting geometry node
- Not doing this will cause the top & bottom of the model to scale incorrectly. I'm not sure how to fix this. Regardless, it is just a good blender practice to always reset your scale to 1.000 before applying any modifiers.
- Not doing this will cause the top & bottom of the model to scale incorrectly. I'm not sure how to fix this. Regardless, it is just a good blender practice to always reset your scale to 1.000 before applying any modifiers.
- Scaling in “Edit Mode” may causes issues with top & bottom geometry.
- It seems like this might be based on the Transform Pivot point? I can't get this to replicate reliably.
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TODO
- Top & Bottom spirals work with non-circle based bottoms (see current limitation 1)
- Similar to Rope Tray by @JamesThePrinter