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Rgb Light Bar — image 1
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Rgb Light Bar

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This is a light bar (rgb). It is designed for easy printing and easy assembly.

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Model information

License
Creative Commons — Public Domain

This is a light bar (rgb). It is designed for easy printing and easy assembly. It is a decoration for a desk or as a relaxation lamp. The light bar uses the Arduino nano. You can load your chosen code into this chip, such as: rainbow, fire flames, and many more.

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RAINBOW CODE FOR ARDUINO NANO HERE:

include <Adafruit_NeoPixel.h>

include <avr/power.h>

define PIN 6

Adafruit_NeoPixel strip = Adafruit_NeoPixel(20, PIN, NEO_GRB + NEO_KHZ800);
void setup() {
// This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket

if defined (AVR_ATtiny85)

if (F_CPU == 16000000) clock_prescale_set(clock_div_1);

endif

// End of trinket special code
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
rainbowCycle(10);
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<2565; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i
256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos 3, 0, WheelPos 3);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos 3, 255 - WheelPos 3);
} else {
WheelPos -= 170;
return strip.Color(WheelPos 3, 255 - WheelPos 3, 0);
}
}

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